Ensure autoplay tests actually increase score above zero

This commit is contained in:
Dean Herbert
2018-05-26 14:46:05 +09:00
parent b0d2af16f1
commit 975ce82177
3 changed files with 28 additions and 12 deletions

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
{
Player p = null;
AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
AddUntilStep(() => p.IsLoaded);
AddUntilStep(() => ContinueCondition(p));
}
else
{
@ -52,11 +52,13 @@ namespace osu.Game.Tests.Visual
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => p.IsLoaded);
AddUntilStep(() => ContinueCondition(p));
}
}
}
protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());