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Ensure autoplay tests actually increase score above zero
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
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AddUntilStep(() => p.IsLoaded);
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AddUntilStep(() => ContinueCondition(p));
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}
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else
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{
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@ -52,11 +52,13 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep(() => p.IsLoaded);
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AddUntilStep(() => ContinueCondition(p));
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}
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}
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}
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protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
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protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
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private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
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