Ensure autoplay tests actually increase score above zero

This commit is contained in:
Dean Herbert
2018-05-26 14:46:05 +09:00
parent b0d2af16f1
commit 975ce82177
3 changed files with 28 additions and 12 deletions

View File

@ -5,6 +5,7 @@ using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
@ -15,7 +16,20 @@ namespace osu.Game.Tests.Visual
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
return new ScoreAccessiblePlayer
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
private class ScoreAccessiblePlayer : Player
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}