Fix storyboard sample playback failing when expected to play at 0ms

This commit is contained in:
Dean Herbert
2020-06-15 09:38:33 +09:00
parent a8e83c5be5
commit 978636b90c

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@ -51,7 +51,7 @@ namespace osu.Game.Storyboards.Drawables
LifetimeStart = sampleInfo.StartTime;
LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future