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Fix storyboard sample playback failing when expected to play at 0ms
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@ -51,7 +51,7 @@ namespace osu.Game.Storyboards.Drawables
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LifetimeStart = sampleInfo.StartTime;
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LifetimeEnd = double.MaxValue;
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}
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else if (Time.Current - Time.Elapsed < sampleInfo.StartTime)
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else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
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{
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// We've passed the start time of the sample. We only play the sample if we're within an allowable range
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// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
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