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Move RoomStatus to a class instead of enum
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Framework.Configuration;
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using osu.Game.Database;
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using osu.Game.Users;
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@ -15,13 +14,4 @@ namespace osu.Game.Online.Multiplayer
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public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public Bindable<BeatmapMetadata> Beatmap = new Bindable<BeatmapMetadata>();
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}
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public enum RoomStatus
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{
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[Description(@"Welcoming Players")]
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Open,
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[Description(@"Now Playing")]
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Playing,
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}
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}
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26
osu.Game/Online/Multiplayer/RoomStatus.cs
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26
osu.Game/Online/Multiplayer/RoomStatus.cs
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Online.Multiplayer
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{
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public abstract class RoomStatus
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{
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public abstract string Message { get; }
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public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
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public class RoomStatusOpen : RoomStatus
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{
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public override string Message => @"Welcoming Players";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
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}
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public class RoomStatusPlaying : RoomStatus
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{
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public override string Message => @"Now Playing";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
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}
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}
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