Update usages of IsAlive/IsLoaded in line with framework changes

This commit is contained in:
Dean Herbert
2017-08-14 11:03:03 +09:00
parent 384b8c0600
commit 97ac8e1a64
4 changed files with 4 additions and 4 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Screens
}
// Make sure the in-progress loading is complete before pushing the screen.
while (screen.LoadState < LoadState.Loaded)
while (screen.LoadState < LoadState.Ready)
Thread.Sleep(1);
base.Push(screen);