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https://github.com/osukey/osukey.git
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Tidy up conditionals
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@ -136,40 +136,34 @@ namespace osu.Game.Overlays.KeyBinding
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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{
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if (HasFocus)
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if (!HasFocus || !bindTarget.IsHovered)
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{
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return base.OnMouseDown(state, args);
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if (bindTarget.IsHovered)
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{
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if (!AllowMainMouseButtons)
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{
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switch (args.Button)
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{
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case MouseButton.Left:
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case MouseButton.Right:
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return true;
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}
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}
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
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if (!AllowMainMouseButtons)
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return true;
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{
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switch (args.Button)
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{
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case MouseButton.Left:
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case MouseButton.Right:
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return true;
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}
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}
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}
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}
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return base.OnMouseDown(state, args);
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bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
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return true;
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}
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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{
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if (HasFocus && !state.Mouse.Buttons.Any())
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// don't do anything until the last button is released.
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{
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if (!HasFocus || state.Mouse.Buttons.Any())
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if (bindTarget.IsHovered)
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return base.OnMouseUp(state, args);
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finalise();
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else
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updateBindTarget();
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return true;
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}
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return base.OnMouseUp(state, args);
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if (bindTarget.IsHovered)
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finalise();
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else
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updateBindTarget();
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return true;
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}
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}
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protected override bool OnWheel(InputState state)
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protected override bool OnWheel(InputState state)
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@ -211,13 +205,10 @@ namespace osu.Game.Overlays.KeyBinding
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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{
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if (HasFocus)
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if (!HasFocus) return base.OnKeyUp(state, args);
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{
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finalise();
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return true;
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}
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return base.OnKeyUp(state, args);
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finalise();
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return true;
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}
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}
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private void finalise()
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private void finalise()
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