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Adjust tick appear/disappear animations.
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@ -81,12 +81,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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FadeOut();
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break;
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case ArmedState.Miss:
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FadeTo(0.6f);
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Delay(FadeOutTime - sliderTick.StartTime);
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FadeOut();
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FadeOut(160);
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FadeColour(Color4.Red, 80);
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break;
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case ArmedState.Hit:
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FadeOut();
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FadeOut(120, EasingTypes.OutQuint);
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ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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break;
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}
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}
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