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Move clock processing to base.Seek()
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@ -123,9 +123,6 @@ namespace osu.Game.Screens.Play
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// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
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// we may want to consider reversing the application of offsets in the future as it may feel more correct.
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base.Seek(time - totalOffset);
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// manually process frame to ensure GameplayClock is correctly updated after a seek.
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userOffsetClock.ProcessFrame();
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}
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/// <summary>
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