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Rename application method to better describe what it actually does
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@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private double originalStartTime;
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (PlacementActive)
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{
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@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return true;
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (!PlacementActive)
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Column = result.Playfield as Column;
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@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (result.Playfield != null)
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{
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