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Add basic design settings to setup screen
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58
osu.Game/Screens/Edit/Setup/DesignSection.cs
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58
osu.Game/Screens/Edit/Setup/DesignSection.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class DesignSection : SetupSection
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{
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private LabelledSwitchButton widescreenSupport;
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private LabelledSwitchButton epilepsyWarning;
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private LabelledSwitchButton letterboxDuringBreaks;
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public override LocalisableString Title => "Design";
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new[]
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{
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widescreenSupport = new LabelledSwitchButton
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{
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Label = "Widescreen support",
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Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
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},
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epilepsyWarning = new LabelledSwitchButton
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{
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Label = "Epilepsy warning",
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Description = "Setting this is recommended if the storyboard contains scenes with rapidly flashing colours.",
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Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
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},
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letterboxDuringBreaks = new LabelledSwitchButton
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{
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Label = "Letterbox during breaks",
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Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
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epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
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letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
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}
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private void updateBeatmap()
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{
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Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
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Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
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Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
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}
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}
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}
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