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Cleanup + bow down to resharper.
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@ -358,7 +358,7 @@ namespace osu.Game.Beatmaps.Formats
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handleColours(beatmap, key, val, ref hasCustomColours);
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break;
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case Section.HitObjects:
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var obj = parser?.Parse(val);
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var obj = parser.Parse(val);
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if (obj != null)
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beatmap.HitObjects.Add(obj);
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