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Make Ruleset a bindable
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@ -20,34 +20,7 @@ namespace osu.Game.Overlays.BeatmapSet
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public class LeaderboardModSelector : CompositeDrawable
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{
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public readonly BindableList<Mod> SelectedMods = new BindableList<Mod>();
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private RulesetInfo ruleset;
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public RulesetInfo Ruleset
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{
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get => ruleset;
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set
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{
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if (ruleset?.Equals(value) ?? false)
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{
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DeselectAll();
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return;
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}
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ruleset = value;
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SelectedMods.Clear();
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modsContainer.Clear();
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if (ruleset == null)
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return;
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modsContainer.Add(new ModButton(new ModNoMod()));
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modsContainer.AddRange(ruleset.CreateInstance().GetAllMods().Where(m => m.Ranked).Select(m => new ModButton(m)));
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modsContainer.ForEach(button => button.OnSelectionChanged = selectionChanged);
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}
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}
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private readonly FillFlowContainer<ModButton> modsContainer;
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@ -64,6 +37,26 @@ namespace osu.Game.Overlays.BeatmapSet
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Ruleset.BindValueChanged(onRulesetChanged, true);
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> ruleset)
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{
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SelectedMods.Clear();
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modsContainer.Clear();
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if (ruleset.NewValue == null)
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return;
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modsContainer.Add(new ModButton(new ModNoMod()));
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modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllMods().Where(m => m.Ranked).Select(m => new ModButton(m)));
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modsContainer.ForEach(button => button.OnSelectionChanged = selectionChanged);
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}
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private void selectionChanged(Mod mod, bool selected)
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{
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if (selected)
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