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Fix clear identifier typos
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@ -53,7 +53,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// How much should each bar go down each millisecond (based on a full bar).
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/// </summary>
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private const float decay_per_milisecond = 0.0024f;
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private const float decay_per_millisecond = 0.0024f;
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/// <summary>
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/// Number of milliseconds between each amplitude update.
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@ -136,7 +136,7 @@ namespace osu.Game.Screens.Menu
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{
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base.Update();
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float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
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float decayFactor = (float)Time.Elapsed * decay_per_millisecond;
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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