Use TestWorkingBeatmap instead of null in tests

Fixes the warning that #12801 will give.
This commit is contained in:
Naxess
2021-05-14 05:32:52 +02:00
parent a447f20095
commit 9860e482af
2 changed files with 8 additions and 6 deletions

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks namespace osu.Game.Tests.Editing.Checks
{ {
@ -186,10 +187,8 @@ namespace osu.Game.Tests.Editing.Checks
private BeatmapVerifierContext getContext(List<HitObject> hitobjects) private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{ {
return new BeatmapVerifierContext(new Beatmap<HitObject> var beatmap = new Beatmap<HitObject> { HitObjects = hitobjects };
{ return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
HitObjects = hitobjects
}, null);
} }
} }
} }

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks namespace osu.Game.Tests.Editing.Checks
{ {
@ -146,11 +147,13 @@ namespace osu.Game.Tests.Editing.Checks
private BeatmapVerifierContext getContext(List<HitObject> hitobjects) private BeatmapVerifierContext getContext(List<HitObject> hitobjects)
{ {
return new BeatmapVerifierContext(new Beatmap<HitObject> var beatmap = new Beatmap<HitObject>
{ {
ControlPointInfo = cpi, ControlPointInfo = cpi,
HitObjects = hitobjects HitObjects = hitobjects
}, null); };
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
} }
} }
} }