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https://github.com/osukey/osukey.git
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Merge branch 'master' into beatmap-update-flow
This commit is contained in:
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using osu.Framework.Platform;
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@ -46,6 +47,7 @@ namespace osu.Game.Database
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Realm.Realm.Write(realm =>
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{
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var managed = realm.Find<TModel>(item.ID);
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Debug.Assert(managed != null);
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operation(managed);
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item.Files.Clear();
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@ -102,6 +102,12 @@ namespace osu.Game.Database
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private Realm? updateRealm;
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/// <summary>
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/// Tracks whether a realm was ever fetched from this instance.
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/// After a fetch occurs, blocking operations will be guaranteed to restore any subscriptions.
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/// </summary>
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private bool hasInitialisedOnce;
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private bool isSendingNotificationResetEvents;
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public Realm Realm => ensureUpdateRealm();
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@ -121,11 +127,12 @@ namespace osu.Game.Database
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if (updateRealm == null)
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{
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updateRealm = getRealmInstance();
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hasInitialisedOnce = true;
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys)
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foreach (var action in customSubscriptionsResetMap.Keys.ToArray())
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registerSubscription(action);
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}
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@ -454,7 +461,7 @@ namespace osu.Game.Database
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public IDisposable SubscribeToPropertyChanged<TModel, TProperty>(Func<Realm, TModel?> modelAccessor, Expression<Func<TModel, TProperty>> propertyLookup, Action<TProperty> onChanged)
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where TModel : RealmObjectBase
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{
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return RegisterCustomSubscription(r =>
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return RegisterCustomSubscription(_ =>
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{
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string propertyName = getMemberName(propertyLookup);
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@ -806,13 +813,7 @@ namespace osu.Game.Database
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lock (realmLock)
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{
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if (updateRealm == null)
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{
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// null realm means the update thread has not yet retrieved its instance.
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// we don't need to worry about reviving the update instance in this case, so don't bother with the SynchronizationContext.
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Debug.Assert(!ThreadSafety.IsUpdateThread);
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}
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else
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if (hasInitialisedOnce)
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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@ -827,12 +828,12 @@ namespace osu.Game.Database
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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updateRealm?.Dispose();
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updateRealm = null;
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}
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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updateRealm?.Dispose();
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updateRealm = null;
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}
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const int sleep_length = 200;
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@ -296,7 +296,8 @@ namespace osu.Game.Database
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try
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{
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LogForModel(item, @"Beginning import...");
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// Log output here will be missing a valid hash in non-batch imports.
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LogForModel(item, $@"Beginning import from {archive?.Name ?? "unknown"}...");
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// TODO: do we want to make the transaction this local? not 100% sure, will need further investigation.
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using (var transaction = realm.BeginWrite())
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@ -20,7 +20,7 @@ namespace osu.Game.Database
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{
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private static readonly IMapper write_mapper = new MapperConfiguration(c =>
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{
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c.ShouldMapField = fi => false;
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c.ShouldMapField = _ => false;
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c.ShouldMapProperty = pi => pi.SetMethod?.IsPublic == true;
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c.CreateMap<BeatmapMetadata, BeatmapMetadata>()
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@ -70,7 +70,7 @@ namespace osu.Game.Database
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}
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});
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c.Internal().ForAllMaps((typeMap, expression) =>
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c.Internal().ForAllMaps((_, expression) =>
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{
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expression.ForAllMembers(m =>
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{
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@ -87,7 +87,7 @@ namespace osu.Game.Database
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c.CreateMap<BeatmapSetInfo, BeatmapSetInfo>()
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.ConstructUsing(_ => new BeatmapSetInfo(null))
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.MaxDepth(2)
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.AfterMap((s, d) =>
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.AfterMap((_, d) =>
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{
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foreach (var beatmap in d.Beatmaps)
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beatmap.BeatmapSet = d;
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@ -97,7 +97,7 @@ namespace osu.Game.Database
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// Only hasn't been done yet as we detach at the point of BeatmapInfo less often.
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c.CreateMap<BeatmapInfo, BeatmapInfo>()
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.MaxDepth(2)
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.AfterMap((s, d) =>
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.AfterMap((_, d) =>
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{
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for (int i = 0; i < d.BeatmapSet?.Beatmaps.Count; i++)
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{
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@ -121,7 +121,7 @@ namespace osu.Game.Database
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.ConstructUsing(_ => new BeatmapSetInfo(null))
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.MaxDepth(2)
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.ForMember(b => b.Files, cc => cc.Ignore())
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.AfterMap((s, d) =>
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.AfterMap((_, d) =>
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{
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foreach (var beatmap in d.Beatmaps)
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beatmap.BeatmapSet = d;
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@ -135,14 +135,14 @@ namespace osu.Game.Database
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private static void applyCommonConfiguration(IMapperConfigurationExpression c)
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{
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c.ShouldMapField = fi => false;
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c.ShouldMapField = _ => false;
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// This is specifically to avoid mapping explicit interface implementations.
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// If we want to limit this further, we can avoid mapping properties with no setter that are not IList<>.
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// Takes a bit of effort to determine whether this is the case though, see https://stackoverflow.com/questions/951536/how-do-i-tell-whether-a-type-implements-ilist
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c.ShouldMapProperty = pi => pi.GetMethod?.IsPublic == true;
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c.Internal().ForAllMaps((typeMap, expression) =>
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c.Internal().ForAllMaps((_, expression) =>
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{
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expression.ForAllMembers(m =>
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{
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