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Merge branch 'master' into beatmap-update-flow
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@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Editing
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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protected override bool IsolateSavingFromDatabase => false;
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[Resolved]
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@ -95,18 +93,23 @@ namespace osu.Game.Tests.Visual.Editing
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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try
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{
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
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bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
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File.Delete(temp);
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Directory.Delete(extractedFolder, true);
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// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
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Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
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// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
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Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
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return success;
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return success;
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}
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finally
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{
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File.Delete(temp);
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Directory.Delete(extractedFolder, true);
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}
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});
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AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
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@ -6,17 +6,14 @@ using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Resources;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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@ -38,15 +35,18 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
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AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.IsLoaded);
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AddStep("test gameplay", () =>
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AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
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AddStep("test gameplay", () => ((Editor)Game.ScreenStack.CurrentScreen).TestGameplay());
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AddUntilStep("wait for player", () =>
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{
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var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(testGameplayButton);
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InputManager.Click(MouseButton.Left);
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// notifications may fire at almost any inopportune time and cause annoying test failures.
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// relentlessly attempt to dismiss any and all interfering overlays, which includes notifications.
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// this is theoretically not foolproof, but it's the best that can be done here.
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Game.CloseAllOverlays();
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return Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded;
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});
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AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen is EditorPlayer editorPlayer && editorPlayer.IsLoaded);
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AddAssert("current ruleset is osu!", () => Game.Ruleset.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
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