Use ScoreInfo.DisplayAccuracy everywhere

This commit is contained in:
recapitalverb
2020-02-03 22:11:36 +07:00
parent 257b4052e8
commit 9898a926b2
7 changed files with 7 additions and 8 deletions

View File

@ -116,7 +116,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
new OsuSpriteText
{
Margin = new MarginPadding { Right = horizontal_inset },
Text = $@"{score.Accuracy:P2}",
Text = score.DisplayAccuracy,
Font = OsuFont.GetFont(size: text_size),
Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White
},