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Use ScoreInfo.DisplayAccuracy everywhere
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@ -116,7 +116,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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new OsuSpriteText
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{
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Margin = new MarginPadding { Right = horizontal_inset },
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Text = $@"{score.Accuracy:P2}",
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Text = score.DisplayAccuracy,
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Font = OsuFont.GetFont(size: text_size),
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Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White
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},
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