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https://github.com/osukey/osukey.git
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move ModAlternate
to OsuModAlternate
and check if intro has ended
This commit is contained in:
@ -1,76 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAlternate : Mod
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{
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public override string Name => @"Alternate";
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public override string Acronym => @"AL";
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public override string Description => @"Don't use the same key twice in a row!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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public override ModType Type => ModType.DifficultyIncrease;
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public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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}
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public abstract class ModAlternate<THitObject, TAction> : ModAlternate, IApplicableToDrawableRuleset<THitObject>, IApplicableToPlayer
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where THitObject : HitObject
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where TAction : struct
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{
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/// <summary>
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/// Whether incoming input must be checked by <see cref="InputInterceptor"/>.
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/// </summary>
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public bool CanIntercept => !isBreakTime.Value;
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private IBindable<bool> isBreakTime;
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<THitObject> drawableRuleset)
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{
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drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
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}
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public void ApplyToPlayer(Player player)
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{
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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isBreakTime.ValueChanged += e =>
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{
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if (e.NewValue)
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Reset();
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};
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}
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protected abstract void Reset();
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protected abstract bool OnPressed(TAction key);
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private class InputInterceptor : Component, IKeyBindingHandler<TAction>
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{
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private readonly ModAlternate<THitObject, TAction> mod;
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public InputInterceptor(ModAlternate<THitObject, TAction> mod)
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{
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this.mod = mod;
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}
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public bool OnPressed(KeyBindingPressEvent<TAction> e)
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{
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return mod.CanIntercept && mod.OnPressed(e.Action);
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}
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public void OnReleased(KeyBindingReleaseEvent<TAction> e)
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{
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}
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}
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}
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}
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