General refactorings

This commit is contained in:
smoogipoo
2020-09-07 21:08:48 +09:00
parent c1d255a04c
commit 98e9c4dc25
10 changed files with 95 additions and 40 deletions

View File

@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select.Carousel
private BeatmapCollectionManager collectionManager { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionDialog manageCollectionDialog { get; set; }
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private IBindable<StarDifficulty> starDifficultyBindable;
private CancellationTokenSource starDifficultyCancellationSource;
@ -227,9 +227,9 @@ namespace osu.Game.Screens.Select.Carousel
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
var collectionItems = collectionManager.Collections.OrderByDescending(c => c.LastModifyTime).Take(3).Select(createCollectionMenuItem).ToList();
if (manageCollectionDialog != null)
collectionItems.Add(new OsuMenuItem("More...", MenuItemType.Standard, manageCollectionDialog.Show));
var collectionItems = collectionManager.Collections.OrderByDescending(c => c.LastModifyDate).Take(3).Select(createCollectionMenuItem).ToList();
if (manageCollectionsDialog != null)
collectionItems.Add(new OsuMenuItem("More...", MenuItemType.Standard, manageCollectionsDialog.Show));
items.Add(new OsuMenuItem("Add to...") { Items = collectionItems });

View File

@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
private BeatmapCollectionManager collectionManager { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionDialog manageCollectionDialog { get; set; }
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private readonly BeatmapSetInfo beatmapSet;
@ -148,9 +148,9 @@ namespace osu.Game.Screens.Select.Carousel
if (dialogOverlay != null)
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
var collectionItems = collectionManager.Collections.OrderByDescending(c => c.LastModifyTime).Take(3).Select(createCollectionMenuItem).ToList();
if (manageCollectionDialog != null)
collectionItems.Add(new OsuMenuItem("More...", MenuItemType.Standard, manageCollectionDialog.Show));
var collectionItems = collectionManager.Collections.OrderByDescending(c => c.LastModifyDate).Take(3).Select(createCollectionMenuItem).ToList();
if (manageCollectionsDialog != null)
collectionItems.Add(new OsuMenuItem("More...", MenuItemType.Standard, manageCollectionsDialog.Show));
items.Add(new OsuMenuItem("Add all to...") { Items = collectionItems });

View File

@ -3,21 +3,45 @@
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Collections;
namespace osu.Game.Screens.Select
{
/// <summary>
/// A <see cref="BeatmapCollection"/> filter.
/// </summary>
public class CollectionFilter
{
/// <summary>
/// The collection to filter beatmaps from.
/// May be null to not filter by collection (include all beatmaps).
/// </summary>
[CanBeNull]
public readonly BeatmapCollection Collection;
/// <summary>
/// The name of the collection.
/// </summary>
[NotNull]
public readonly Bindable<string> CollectionName;
/// <summary>
/// Creates a new <see cref="CollectionFilter"/>.
/// </summary>
/// <param name="collection">The collection to filter beatmaps from.</param>
public CollectionFilter([CanBeNull] BeatmapCollection collection)
{
Collection = collection;
CollectionName = Collection?.Name.GetBoundCopy() ?? new Bindable<string>("All beatmaps");
}
/// <summary>
/// Whether the collection contains a given beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to check.</param>
/// <returns>Whether <see cref="Collection"/> contains <paramref name="beatmap"/>.</returns>
public virtual bool ContainsBeatmap(BeatmapInfo beatmap)
=> Collection?.Beatmaps.Any(b => b.Equals(beatmap)) ?? true;
}

View File

@ -19,6 +19,9 @@ using osuTK;
namespace osu.Game.Screens.Select
{
/// <summary>
/// A dropdown to select the <see cref="CollectionFilter"/> to filter beatmaps using.
/// </summary>
public class CollectionFilterDropdown : OsuDropdown<CollectionFilter>
{
private readonly IBindableList<BeatmapCollection> collections = new BindableList<BeatmapCollection>();
@ -64,6 +67,7 @@ namespace osu.Game.Screens.Select
/// </summary>
private void filterChanged(ValueChangedEvent<CollectionFilter> filter)
{
// Binding the beatmaps will trigger a collection change event, which results in an infinite-loop. This is rebound later, when it's safe to do so.
beatmaps.CollectionChanged -= filterBeatmapsChanged;
if (filter.OldValue?.Collection != null)
@ -122,7 +126,7 @@ namespace osu.Game.Screens.Select
private void updateBindable()
{
collectionName.UnbindAll();
collectionName.BindTo(SelectedItem.Value.Collection?.Name ?? new Bindable<string>("All beatmaps"));
collectionName.BindTo(SelectedItem.Value.CollectionName);
collectionName.BindValueChanged(_ => updateText(), true);
}
@ -164,7 +168,7 @@ namespace osu.Game.Screens.Select
: base(item)
{
collectionBeatmaps = Item.Collection?.Beatmaps.GetBoundCopy();
collectionName = Item.Collection?.Name.GetBoundCopy() ?? new Bindable<string>("All beatmaps");
collectionName = Item.CollectionName.GetBoundCopy();
}
[BackgroundDependencyLoader]

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Filter;
@ -51,6 +52,10 @@ namespace osu.Game.Screens.Select
}
}
/// <summary>
/// The collection to filter beatmaps from.
/// </summary>
[CanBeNull]
public CollectionFilter Collection;
public struct OptionalRange<T> : IEquatable<OptionalRange<T>>