Replace several usages of BeginDelayedSequence with LINQ-style

This commit is contained in:
Thomas Müller
2017-07-16 17:37:59 +03:00
parent 71105bb9ee
commit 99221260c4
19 changed files with 70 additions and 127 deletions

View File

@ -147,9 +147,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var completion = (float)userHits / HitObject.RequiredHits;
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50);
using (expandingRing.BeginDelayedSequence(50))
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
.Then().FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);