mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Replace several usages of BeginDelayedSequence with LINQ-style
This commit is contained in:
@ -166,9 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
double duration = timingPoint.BeatLength * 2;
|
||||
|
||||
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
|
||||
using (background.BeginDelayedSequence(pre_beat_transition_time))
|
||||
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
|
||||
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint)
|
||||
.Then().FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user