Replace several usages of BeginDelayedSequence with LINQ-style

This commit is contained in:
Thomas Müller
2017-07-16 17:37:59 +03:00
parent 71105bb9ee
commit 99221260c4
19 changed files with 70 additions and 127 deletions

View File

@ -166,9 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
double duration = timingPoint.BeatLength * 2;
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
using (background.BeginDelayedSequence(pre_beat_transition_time))
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint)
.Then().FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
}
}
}