Implement single-room multiplayer room polling

This commit is contained in:
smoogipoo
2020-02-27 19:23:21 +09:00
parent ffa8a50c6b
commit 99442ec9c3
5 changed files with 223 additions and 56 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private Bindable<FilterCriteria> filter { get; set; }
[Resolved]
private Bindable<Room> currentRoom { get; set; }
private Bindable<Room> selectedRoom { get; set; }
[Resolved]
private IRoomManager roomManager { get; set; }
@ -122,7 +122,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
else
roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
currentRoom.Value = room;
selectedRoom.Value = room;
}
protected override void Dispose(bool isDisposing)