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Implement single-room multiplayer room polling
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private Bindable<FilterCriteria> filter { get; set; }
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[Resolved]
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private Bindable<Room> currentRoom { get; set; }
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private Bindable<Room> selectedRoom { get; set; }
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[Resolved]
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private IRoomManager roomManager { get; set; }
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@ -122,7 +122,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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else
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roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
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currentRoom.Value = room;
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selectedRoom.Value = room;
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}
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protected override void Dispose(bool isDisposing)
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