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Rename spectator clock sync classes
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@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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checkPausedInstant(PLAYER_2_ID, true);
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// Wait for the start delay seconds...
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AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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// Player 1 should start playing by itself, player 2 should remain paused.
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checkPausedInstant(PLAYER_1_ID, false);
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@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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loadSpectateScreen();
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sendFrames(PLAYER_1_ID, 300);
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AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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checkPaused(PLAYER_1_ID, false);
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sendFrames(PLAYER_2_ID, 300);
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