Rename spectator clock sync classes

This commit is contained in:
Dean Herbert
2022-08-24 15:07:04 +09:00
parent 31f657fe01
commit 995e6664b6
7 changed files with 47 additions and 47 deletions

View File

@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
checkPausedInstant(PLAYER_2_ID, true);
// Wait for the start delay seconds...
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
// Player 1 should start playing by itself, player 2 should remain paused.
checkPausedInstant(PLAYER_1_ID, false);
@ -318,7 +318,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
loadSpectateScreen();
sendFrames(PLAYER_1_ID, 300);
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
AddWaitStep("wait maximum start delay seconds", (int)(SpectatorSyncManager.MAXIMUM_START_DELAY / TimePerAction));
checkPaused(PLAYER_1_ID, false);
sendFrames(PLAYER_2_ID, 300);