From 996c0897d1faa058fa12ea07b13799e01b67aab9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Feb 2021 13:40:21 +0900 Subject: [PATCH] Seek via GameplayClockContainer for better reliability --- osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index e5959a3edf..5d070b424a 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); - AddStep("seek to end", () => beatmap().Track.Seek(beatmap().Track.Length)); + AddStep("seek to end", () => player.ChildrenOfType().First().Seek(beatmap().Track.Length)); AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded); AddStep("attempt to retry", () => results.ChildrenOfType().First().Action()); AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player);