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I don't like this renaming.
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@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = CreateBeatmapConverter().ConvertBeatmap(beatmap).HitObjects;
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Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
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PreprocessHitObjects();
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}
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@ -16,6 +16,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="original">The original Beatmap.</param>
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/// <returns>The converted Beatmap.</returns>
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Beatmap<T> ConvertBeatmap(Beatmap original);
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Beatmap<T> Convert(Beatmap original);
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}
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Modes.UI
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protected HitRenderer(Beatmap beatmap)
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{
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Beatmap = CreateBeatmapConverter().ConvertBeatmap(beatmap);
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Beatmap = CreateBeatmapConverter().Convert(beatmap);
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RelativeSizeAxes = Axes.Both;
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