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Resolve some test failures due to async population
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestCorrectItemSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap);
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AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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