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No reason for beatmap conversion tests to be internal
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@ -12,7 +12,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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}
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internal struct ConvertValue : IEquatable<ConvertValue>
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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