mirror of
https://github.com/osukey/osukey.git
synced 2025-06-03 20:07:18 +09:00
Merge https://github.com/ppy/osu into mod-overlay
This commit is contained in:
commit
99f1f88c75
@ -1 +1 @@
|
||||
Subproject commit 659cb2589252f502d2f29c1c1b3878b8f5910d86
|
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Subproject commit de1568254c4c9a4ea540ccad94700c5c51f70dc2
|
@ -9,7 +9,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Desktop.Platform;
|
||||
using osu.Framework.GameModes.Testing;
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||||
using osu.Framework.Screens.Testing;
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using osu.Game;
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||||
using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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|
@ -5,7 +5,7 @@ using System.Collections.Generic;
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||||
using System.Diagnostics;
|
||||
using System.Linq;
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||||
using osu.Framework;
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||||
using osu.Framework.GameModes.Testing;
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||||
using osu.Framework.Screens.Testing;
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using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Graphics.Sprites;
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@ -17,6 +17,7 @@ using osu.Game.Online.Chat;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Game.Online.Chat.Drawables;
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using osu.Game.Overlays;
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|
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namespace osu.Desktop.VisualTests.Tests
|
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{
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@ -25,119 +26,16 @@ namespace osu.Desktop.VisualTests.Tests
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private ScheduledDelegate messageRequest;
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|
||||
public override string Name => @"Chat";
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||||
public override string Description => @"Testing API polling";
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||||
|
||||
FlowContainer flow;
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||||
|
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private Scheduler scheduler = new Scheduler();
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||||
|
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private APIAccess api;
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|
||||
private ChannelDisplay channelDisplay;
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||||
|
||||
[BackgroundDependencyLoader]
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||||
private void load(APIAccess api)
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{
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this.api = api;
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||||
}
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||||
public override string Description => @"Testing chat api and overlay";
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||||
|
||||
public override void Reset()
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||||
{
|
||||
base.Reset();
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||||
|
||||
if (api.State != APIState.Online)
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||||
api.OnStateChange += delegate { initializeChannels(); };
|
||||
else
|
||||
initializeChannels();
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||||
}
|
||||
|
||||
protected override void Update()
|
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{
|
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scheduler.Update();
|
||||
base.Update();
|
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}
|
||||
|
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private long? lastMessageId;
|
||||
|
||||
List<Channel> careChannels;
|
||||
|
||||
private void initializeChannels()
|
||||
{
|
||||
careChannels = new List<Channel>();
|
||||
|
||||
if (api.State != APIState.Online)
|
||||
return;
|
||||
|
||||
Add(flow = new FlowContainer
|
||||
Add(new ChatOverlay()
|
||||
{
|
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RelativeSizeAxes = Axes.Both,
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Direction = FlowDirections.Vertical
|
||||
State = Visibility.Visible
|
||||
});
|
||||
|
||||
SpriteText loading;
|
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Add(loading = new SpriteText
|
||||
{
|
||||
Text = @"Loading available channels...",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = 40,
|
||||
});
|
||||
|
||||
messageRequest?.Cancel();
|
||||
|
||||
ListChannelsRequest req = new ListChannelsRequest();
|
||||
req.Success += delegate (List<Channel> channels)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
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loading.FadeOut(100);
|
||||
});
|
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|
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addChannel(channels.Find(c => c.Name == @"#osu"));
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addChannel(channels.Find(c => c.Name == @"#lobby"));
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addChannel(channels.Find(c => c.Name == @"#english"));
|
||||
|
||||
messageRequest = scheduler.AddDelayed(() => FetchNewMessages(api), 1000, true);
|
||||
};
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private void addChannel(Channel channel)
|
||||
{
|
||||
flow.Add(channelDisplay = new ChannelDisplay(channel)
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||||
{
|
||||
Size = new Vector2(1, 0.3f)
|
||||
});
|
||||
|
||||
careChannels.Add(channel);
|
||||
}
|
||||
|
||||
GetMessagesRequest fetchReq;
|
||||
|
||||
public void FetchNewMessages(APIAccess api)
|
||||
{
|
||||
if (fetchReq != null) return;
|
||||
|
||||
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
|
||||
fetchReq.Success += delegate (List<Message> messages)
|
||||
{
|
||||
foreach (Message m in messages)
|
||||
{
|
||||
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
|
||||
}
|
||||
|
||||
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
|
||||
Debug.Write("success!");
|
||||
fetchReq = null;
|
||||
};
|
||||
fetchReq.Failure += delegate
|
||||
{
|
||||
Debug.Write("failure!");
|
||||
fetchReq = null;
|
||||
};
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
@ -37,7 +37,7 @@ namespace osu.Desktop.VisualTests.Tests
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playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
|
||||
}
|
||||
|
||||
HitObjectType mode = HitObjectType.Spinner;
|
||||
HitObjectType mode = HitObjectType.Slider;
|
||||
|
||||
BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
|
||||
private Container playfieldContainer;
|
||||
@ -75,6 +75,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Length = 400,
|
||||
Position = new Vector2(-200, 0),
|
||||
Velocity = 1,
|
||||
TickDistance = 100,
|
||||
}));
|
||||
break;
|
||||
case HitObjectType.Spinner:
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Input;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Input;
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Overlays.Pause;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Desktop.VisualTests.Platform;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Select;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -71,7 +71,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Framework.Graphics.Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
Colour = Color4.Black,
|
||||
});
|
||||
|
||||
Add(new Player
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Database;
|
||||
using osu.Game;
|
||||
@ -21,7 +21,7 @@ namespace osu.Desktop.VisualTests
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
(new BackgroundModeDefault() { Depth = 10 }).Preload(this, AddInternal);
|
||||
(new BackgroundScreenDefault() { Depth = 10 }).Preload(this, AddInternal);
|
||||
|
||||
// Have to construct this here, rather than in the constructor, because
|
||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||
|
@ -14,22 +14,32 @@ using osu.Game.Database;
|
||||
using osu.Desktop.Overlays;
|
||||
using System.Reflection;
|
||||
using System.Drawing;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
class OsuGameDesktop : OsuGame
|
||||
{
|
||||
private VersionManager versionManager;
|
||||
|
||||
public override bool IsDeployedBuild => versionManager.IsDeployedBuild;
|
||||
|
||||
public OsuGameDesktop(string[] args = null)
|
||||
: base(args)
|
||||
{
|
||||
|
||||
versionManager = new VersionManager { Depth = int.MinValue };
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
(new VersionManager()).Preload(this, Add);
|
||||
versionManager.Preload(this);
|
||||
ModeChanged += m =>
|
||||
{
|
||||
if (!versionManager.IsAlive && m is Intro)
|
||||
Add(versionManager);
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
@ -15,13 +18,19 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System.Net.Http;
|
||||
using osu.Framework.Logging;
|
||||
|
||||
namespace osu.Desktop.Overlays
|
||||
{
|
||||
public class VersionManager : OverlayContainer
|
||||
{
|
||||
private UpdateManager updateManager;
|
||||
private NotificationManager notification;
|
||||
private NotificationManager notificationManager;
|
||||
|
||||
AssemblyName assembly = Assembly.GetEntryAssembly().GetName();
|
||||
|
||||
public bool IsDeployedBuild => assembly.Version.Major > 0;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
@ -30,7 +39,7 @@ namespace osu.Desktop.Overlays
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationManager notification, OsuColour colours, TextureStore textures)
|
||||
{
|
||||
this.notification = notification;
|
||||
this.notificationManager = notification;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
@ -40,14 +49,13 @@ namespace osu.Desktop.Overlays
|
||||
bool isDebug = false;
|
||||
Debug.Assert(isDebug = true);
|
||||
|
||||
var asm = Assembly.GetEntryAssembly().GetName();
|
||||
string version;
|
||||
if (asm.Version.Major == 0)
|
||||
if (!IsDeployedBuild)
|
||||
{
|
||||
version = @"local " + (isDebug ? @"debug" : @"release");
|
||||
}
|
||||
else
|
||||
version = $@"{asm.Version.Major}.{asm.Version.Minor}.{asm.Version.Build}";
|
||||
version = $@"{assembly.Version.Major}.{assembly.Version.Minor}.{assembly.Version.Build}";
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -95,7 +103,8 @@ namespace osu.Desktop.Overlays
|
||||
}
|
||||
};
|
||||
|
||||
updateChecker();
|
||||
if (IsDeployedBuild)
|
||||
updateChecker();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -110,32 +119,71 @@ namespace osu.Desktop.Overlays
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private async void updateChecker()
|
||||
private async void updateChecker(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||
{
|
||||
updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
||||
//should we schedule a retry on completion of this check?
|
||||
bool scheduleRetry = true;
|
||||
|
||||
if (!updateManager.IsInstalledApp)
|
||||
return;
|
||||
|
||||
var info = await updateManager.CheckForUpdate();
|
||||
if (info.ReleasesToApply.Count > 0)
|
||||
try
|
||||
{
|
||||
ProgressNotification n = new UpdateProgressNotification
|
||||
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
|
||||
if (info.ReleasesToApply.Count == 0)
|
||||
//no updates available. bail and retry later.
|
||||
return;
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
Text = @"Downloading update..."
|
||||
};
|
||||
Schedule(() => notification.Post(n));
|
||||
Schedule(() => n.State = ProgressNotificationState.Active);
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.Text = @"Installing update...");
|
||||
await updateManager.ApplyReleases(info, (int p) => Schedule(() => n.Progress = p / 100f));
|
||||
Schedule(() => n.State = ProgressNotificationState.Completed);
|
||||
notification = new UpdateProgressNotification { State = ProgressNotificationState.Active };
|
||||
Schedule(() => notificationManager.Post(notification));
|
||||
}
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Downloading update...";
|
||||
});
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, p => Schedule(() => notification.Progress = p / 100f));
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = @"Installing update...";
|
||||
});
|
||||
|
||||
await updateManager.ApplyReleases(info, p => Schedule(() => notification.Progress = p / 100f));
|
||||
|
||||
Schedule(() => notification.State = ProgressNotificationState.Completed);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (useDeltaPatching)
|
||||
{
|
||||
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
//try again without deltas.
|
||||
updateChecker(false, notification);
|
||||
scheduleRetry = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (HttpRequestException)
|
||||
{
|
||||
//check again every 30 minutes.
|
||||
Scheduler.AddDelayed(updateChecker, 60000 * 30);
|
||||
//likely have no internet connection.
|
||||
//we'll ignore this and retry later.
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRetry)
|
||||
{
|
||||
//check again in 30 minutes.
|
||||
Scheduler.AddDelayed(() => updateChecker(), 60000 * 30);
|
||||
if (notification != null)
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -159,6 +207,25 @@ namespace osu.Desktop.Overlays
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
|
||||
},
|
||||
new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_upload,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -137,6 +137,16 @@
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Net.Http.Extensions, Version=2.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Extensions.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.Primitives, Version=4.2.29.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.Net.Http.2.2.29\lib\net45\System.Net.Http.Primitives.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http.WebRequest" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@ -219,7 +229,6 @@
|
||||
<ItemGroup>
|
||||
<Content Include="lazer.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -5,6 +5,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
-->
|
||||
<packages>
|
||||
<package id="DeltaCompressionDotNet" version="1.0.0" targetFramework="net45" />
|
||||
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
|
||||
<package id="Mono.Cecil" version="0.9.6.1" targetFramework="net45" />
|
||||
<package id="Splat" version="1.6.2" targetFramework="net45" />
|
||||
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
|
||||
|
27
osu.Game.Modes.Catch/CatchDifficultyCalculator.cs
Normal file
27
osu.Game.Modes.Catch/CatchDifficultyCalculator.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Catch.Objects;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Catch
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Catch;
|
||||
|
||||
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
|
||||
|
||||
protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Catch.UI;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Modes.Osu.UI;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Catch
|
||||
{
|
||||
@ -25,5 +24,7 @@ namespace osu.Game.Modes.Catch
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CatchDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\CatchBaseHit.cs" />
|
||||
<Compile Include="Objects\CatchConverter.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableFruit.cs" />
|
||||
|
30
osu.Game.Modes.Mania/ManiaDifficultyCalculator.cs
Normal file
30
osu.Game.Modes.Mania/ManiaDifficultyCalculator.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Mania.Objects;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Mania
|
||||
{
|
||||
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Mania;
|
||||
|
||||
private int columns;
|
||||
|
||||
public ManiaDifficultyCalculator(Beatmap beatmap, int columns = 5) : base(beatmap)
|
||||
{
|
||||
this.columns = columns;
|
||||
}
|
||||
|
||||
protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
|
||||
|
||||
protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Mania.UI;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Osu;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Modes.Osu.UI;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Mania
|
||||
{
|
||||
@ -26,5 +24,7 @@ namespace osu.Game.Modes.Mania
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableNote.cs" />
|
||||
<Compile Include="Objects\HoldNote.cs" />
|
||||
<Compile Include="Objects\ManiaBaseHit.cs" />
|
||||
|
@ -84,18 +84,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
OsuJudgementInfo osuJudgement = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (hitOffset < hit50)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
|
||||
OsuJudgementInfo osuInfo = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (hitOffset < hit300)
|
||||
osuInfo.Score = OsuScoreResult.Hit300;
|
||||
osuJudgement.Score = OsuScoreResult.Hit300;
|
||||
else if (hitOffset < hit100)
|
||||
osuInfo.Score = OsuScoreResult.Hit100;
|
||||
osuJudgement.Score = OsuScoreResult.Hit100;
|
||||
else if (hitOffset < hit50)
|
||||
osuInfo.Score = OsuScoreResult.Hit50;
|
||||
osuJudgement.Score = OsuScoreResult.Hit50;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.ComponentModel;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
@ -19,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
@ -49,7 +48,37 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
public class OsuJudgementInfo : PositionalJudgementInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The score the user achieved.
|
||||
/// </summary>
|
||||
public OsuScoreResult Score;
|
||||
|
||||
/// <summary>
|
||||
/// The score which would be achievable on a perfect hit.
|
||||
/// </summary>
|
||||
public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
|
||||
|
||||
public int ScoreValue => scoreToInt(Score);
|
||||
|
||||
public int MaxScoreValue => scoreToInt(MaxScore);
|
||||
|
||||
private int scoreToInt(OsuScoreResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case OsuScoreResult.Hit50:
|
||||
return 50;
|
||||
case OsuScoreResult.Hit100:
|
||||
return 100;
|
||||
case OsuScoreResult.Hit300:
|
||||
return 300;
|
||||
case OsuScoreResult.SliderTick:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
public ComboResult Combo;
|
||||
}
|
||||
|
||||
@ -73,5 +102,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Hit100,
|
||||
[Description(@"300")]
|
||||
Hit300,
|
||||
[Description(@"10")]
|
||||
SliderTick
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
@ -17,6 +19,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
private List<ISliderProgress> components = new List<ISliderProgress>();
|
||||
|
||||
private Container<DrawableSliderTick> ticks;
|
||||
|
||||
SliderBody body;
|
||||
SliderBall ball;
|
||||
|
||||
@ -33,6 +37,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Position = s.StackedPosition,
|
||||
PathWidth = s.Scale * 64,
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick>(),
|
||||
bouncer1 = new SliderBouncer(s, false)
|
||||
{
|
||||
Position = s.Curve.PositionAt(1),
|
||||
@ -63,6 +68,26 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
components.Add(ball);
|
||||
components.Add(bouncer1);
|
||||
components.Add(bouncer2);
|
||||
|
||||
AddNested(initialCircle);
|
||||
|
||||
var repeatDuration = s.Curve.Length / s.Velocity;
|
||||
foreach (var tick in s.Ticks)
|
||||
{
|
||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||
|
||||
var drawableTick = new DrawableSliderTick(tick)
|
||||
{
|
||||
FadeInTime = fadeInTime,
|
||||
FadeOutTime = fadeOutTime,
|
||||
Position = tick.Position,
|
||||
};
|
||||
|
||||
ticks.Add(drawableTick);
|
||||
AddNested(drawableTick);
|
||||
}
|
||||
}
|
||||
|
||||
// Since the DrawableSlider itself is just a container without a size we need to
|
||||
@ -82,7 +107,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
if (repeat > currentRepeat)
|
||||
{
|
||||
if (ball.Tracking)
|
||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
||||
PlaySample();
|
||||
currentRepeat = repeat;
|
||||
}
|
||||
@ -96,7 +121,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
if (initialCircle.Judgement?.Result != HitResult.Hit)
|
||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
||||
|
||||
components.ForEach(c => c.UpdateProgress(progress, repeat));
|
||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
@ -106,8 +132,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
if (!userTriggered && Time.Current >= HitObject.EndTime)
|
||||
{
|
||||
j.Score = sc.Score;
|
||||
j.Result = sc.Result;
|
||||
var ticksCount = ticks.Children.Count() + 1;
|
||||
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
|
||||
if (sc.Result == HitResult.Hit)
|
||||
ticksHit++;
|
||||
|
||||
var hitFraction = (double)ticksHit / ticksCount;
|
||||
if (hitFraction == 1 && sc.Score == OsuScoreResult.Hit300)
|
||||
j.Score = OsuScoreResult.Hit300;
|
||||
else if (hitFraction >= 0.5 && sc.Score >= OsuScoreResult.Hit100)
|
||||
j.Score = OsuScoreResult.Hit100;
|
||||
else if (hitFraction > 0)
|
||||
j.Score = OsuScoreResult.Hit50;
|
||||
else
|
||||
j.Score = OsuScoreResult.Miss;
|
||||
|
||||
j.Result = j.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
|
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
120
osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderTick : DrawableOsuHitObject
|
||||
{
|
||||
private SliderTick sliderTick;
|
||||
|
||||
public double FadeInTime;
|
||||
public double FadeOutTime;
|
||||
|
||||
public bool Tracking;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick };
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||
{
|
||||
this.sliderTick = sliderTick;
|
||||
|
||||
Size = new Vector2(16) * sliderTick.Scale;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = Size.X / 2;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
BorderThickness = 2;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = sliderTick.Colour,
|
||||
Alpha = 0.3f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private SampleChannel sample;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
|
||||
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick");
|
||||
}
|
||||
|
||||
protected override void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
var j = Judgement as OsuJudgementInfo;
|
||||
|
||||
if (Judgement.TimeOffset >= 0)
|
||||
{
|
||||
j.Result = Tracking ? HitResult.Hit : HitResult.Miss;
|
||||
j.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
||||
|
||||
ScaleTo(0.5f);
|
||||
ScaleTo(1.2f, animIn);
|
||||
FadeIn(animIn);
|
||||
|
||||
Delay(animIn);
|
||||
ScaleTo(1, 150, EasingTypes.Out);
|
||||
|
||||
Delay(-animIn);
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
base.UpdateState(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(FadeOutTime - sliderTick.StartTime);
|
||||
FadeOut();
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
FadeOut(160);
|
||||
FadeColour(Color4.Red, 80);
|
||||
break;
|
||||
case ArmedState.Hit:
|
||||
FadeOut(120, EasingTypes.OutQuint);
|
||||
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -108,7 +108,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
|
||||
private Vector2 scaleToCircle => (circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
|
||||
|
||||
private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5
|
||||
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f,
|
||||
Alpha = 0.2f,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class HitCircle : OsuHitObject
|
||||
{
|
||||
public override HitObjectType Type => HitObjectType.Circle;
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,8 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
public abstract HitObjectType Type { get; }
|
||||
|
||||
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
|
||||
{
|
||||
base.SetDefaultsFromBeatmap(beatmap);
|
||||
@ -36,14 +38,12 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
[Flags]
|
||||
public enum HitObjectType
|
||||
{
|
||||
Circle = 1,
|
||||
Slider = 2,
|
||||
NewCombo = 4,
|
||||
CircleNewCombo = 5,
|
||||
SliderNewCombo = 6,
|
||||
Spinner = 8,
|
||||
Circle = 1 << 0,
|
||||
Slider = 1 << 1,
|
||||
NewCombo = 1 << 2,
|
||||
Spinner = 1 << 3,
|
||||
ColourHax = 122,
|
||||
Hold = 128,
|
||||
ManiaLong = 128,
|
||||
Hold = 1 << 7,
|
||||
SliderTick = 1 << 8,
|
||||
}
|
||||
}
|
||||
|
201
osu.Game.Modes.Osu/Objects/OsuHitObjectDifficulty.cs
Normal file
201
osu.Game.Modes.Osu/Objects/OsuHitObjectDifficulty.cs
Normal file
@ -0,0 +1,201 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
class OsuHitObjectDifficulty
|
||||
{
|
||||
/// <summary>
|
||||
/// Factor by how much speed / aim strain decays per second.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// These values are results of tweaking a lot and taking into account general feedback.
|
||||
/// Opinionated observation: Speed is easier to maintain than accurate jumps.
|
||||
/// </remarks>
|
||||
internal static readonly double[] DECAY_BASE = { 0.3, 0.15 };
|
||||
|
||||
/// <summary>
|
||||
/// Pseudo threshold values to distinguish between "singles" and "streams"
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Of course the border can not be defined clearly, therefore the algorithm has a smooth transition between those values.
|
||||
/// They also are based on tweaking and general feedback.
|
||||
/// </remarks>
|
||||
private const double stream_spacing_threshold = 110,
|
||||
single_spacing_threshold = 125;
|
||||
|
||||
/// <summary>
|
||||
/// Scaling values for weightings to keep aim and speed difficulty in balance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Found from testing a very large map pool (containing all ranked maps) and keeping the average values the same.
|
||||
/// </remarks>
|
||||
private static readonly double[] spacing_weight_scaling = { 1400, 26.25 };
|
||||
|
||||
/// <summary>
|
||||
/// Almost the normed diameter of a circle (104 osu pixel). That is -after- position transforming.
|
||||
/// </summary>
|
||||
private const double almost_diameter = 90;
|
||||
|
||||
internal OsuHitObject BaseHitObject;
|
||||
internal double[] Strains = { 1, 1 };
|
||||
|
||||
internal int MaxCombo = 1;
|
||||
|
||||
private float scalingFactor;
|
||||
private float lazySliderLength;
|
||||
|
||||
private Vector2 startPosition;
|
||||
private Vector2 endPosition;
|
||||
|
||||
internal OsuHitObjectDifficulty(OsuHitObject baseHitObject)
|
||||
{
|
||||
BaseHitObject = baseHitObject;
|
||||
float circleRadius = baseHitObject.Scale * 64;
|
||||
|
||||
Slider slider = BaseHitObject as Slider;
|
||||
if (slider != null)
|
||||
MaxCombo += slider.Ticks.Count();
|
||||
|
||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
scalingFactor = (52.0f / circleRadius);
|
||||
if (circleRadius < 30)
|
||||
{
|
||||
float smallCircleBonus = Math.Min(30.0f - circleRadius, 5.0f) / 50.0f;
|
||||
scalingFactor *= 1.0f + smallCircleBonus;
|
||||
}
|
||||
|
||||
lazySliderLength = 0;
|
||||
startPosition = baseHitObject.StackedPosition;
|
||||
|
||||
// Calculate approximation of lazy movement on the slider
|
||||
if (slider != null)
|
||||
{
|
||||
float sliderFollowCircleRadius = circleRadius * 3; // Not sure if this is correct, but here we do not need 100% exact values. This comes pretty darn close in my tests.
|
||||
|
||||
// For simplifying this step we use actual osu! coordinates and simply scale the length, that we obtain by the ScalingFactor later
|
||||
Vector2 cursorPos = startPosition;
|
||||
|
||||
Action<Vector2> addSliderVertex = delegate (Vector2 pos)
|
||||
{
|
||||
Vector2 difference = pos - cursorPos;
|
||||
float distance = difference.Length;
|
||||
|
||||
// Did we move away too far?
|
||||
if (distance > sliderFollowCircleRadius)
|
||||
{
|
||||
// Yep, we need to move the cursor
|
||||
difference.Normalize(); // Obtain the direction of difference. We do no longer need the actual difference
|
||||
distance -= sliderFollowCircleRadius;
|
||||
cursorPos += difference * distance; // We move the cursor just as far as needed to stay in the follow circle
|
||||
lazySliderLength += distance;
|
||||
}
|
||||
};
|
||||
|
||||
// Actual computation of the first lazy curve
|
||||
foreach (var tick in slider.Ticks)
|
||||
addSliderVertex(tick.StackedPosition);
|
||||
|
||||
addSliderVertex(baseHitObject.StackedEndPosition);
|
||||
|
||||
lazySliderLength *= scalingFactor;
|
||||
endPosition = cursorPos;
|
||||
}
|
||||
// We have a normal HitCircle or a spinner
|
||||
else
|
||||
endPosition = startPosition;
|
||||
}
|
||||
|
||||
internal void CalculateStrains(OsuHitObjectDifficulty previousHitObject, double timeRate)
|
||||
{
|
||||
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Speed, timeRate);
|
||||
calculateSpecificStrain(previousHitObject, OsuDifficultyCalculator.DifficultyType.Aim, timeRate);
|
||||
}
|
||||
|
||||
// Caution: The subjective values are strong with this one
|
||||
private static double spacingWeight(double distance, OsuDifficultyCalculator.DifficultyType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case OsuDifficultyCalculator.DifficultyType.Speed:
|
||||
if (distance > single_spacing_threshold)
|
||||
return 2.5;
|
||||
else if (distance > stream_spacing_threshold)
|
||||
return 1.6 + 0.9 * (distance - stream_spacing_threshold) / (single_spacing_threshold - stream_spacing_threshold);
|
||||
else if (distance > almost_diameter)
|
||||
return 1.2 + 0.4 * (distance - almost_diameter) / (stream_spacing_threshold - almost_diameter);
|
||||
else if (distance > almost_diameter / 2)
|
||||
return 0.95 + 0.25 * (distance - (almost_diameter / 2)) / (almost_diameter / 2);
|
||||
else
|
||||
return 0.95;
|
||||
|
||||
case OsuDifficultyCalculator.DifficultyType.Aim:
|
||||
return Math.Pow(distance, 0.99);
|
||||
}
|
||||
|
||||
Debug.Assert(false, "Invalid osu difficulty hit object type.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void calculateSpecificStrain(OsuHitObjectDifficulty previousHitObject, OsuDifficultyCalculator.DifficultyType type, double timeRate)
|
||||
{
|
||||
double addition = 0;
|
||||
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
|
||||
double decay = Math.Pow(DECAY_BASE[(int)type], timeElapsed / 1000);
|
||||
|
||||
if (BaseHitObject.Type == HitObjectType.Spinner)
|
||||
{
|
||||
// Do nothing for spinners
|
||||
}
|
||||
else if (BaseHitObject.Type == HitObjectType.Slider)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case OsuDifficultyCalculator.DifficultyType.Speed:
|
||||
|
||||
// For speed strain we treat the whole slider as a single spacing entity, since "Speed" is about how hard it is to click buttons fast.
|
||||
// The spacing weight exists to differentiate between being able to easily alternate or having to single.
|
||||
addition =
|
||||
spacingWeight(previousHitObject.lazySliderLength +
|
||||
DistanceTo(previousHitObject), type) *
|
||||
spacing_weight_scaling[(int)type];
|
||||
|
||||
break;
|
||||
case OsuDifficultyCalculator.DifficultyType.Aim:
|
||||
|
||||
// For Aim strain we treat each slider segment and the jump after the end of the slider as separate jumps, since movement-wise there is no difference
|
||||
// to multiple jumps.
|
||||
addition =
|
||||
(
|
||||
spacingWeight(previousHitObject.lazySliderLength, type) +
|
||||
spacingWeight(DistanceTo(previousHitObject), type)
|
||||
) *
|
||||
spacing_weight_scaling[(int)type];
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (BaseHitObject.Type == HitObjectType.Circle)
|
||||
{
|
||||
addition = spacingWeight(DistanceTo(previousHitObject), type) * spacing_weight_scaling[(int)type];
|
||||
}
|
||||
|
||||
// Scale addition by the time, that elapsed. Filter out HitObjects that are too close to be played anyway to avoid crazy values by division through close to zero.
|
||||
// You will never find maps that require this amongst ranked maps.
|
||||
addition /= Math.Max(timeElapsed, 50);
|
||||
|
||||
Strains[(int)type] = previousHitObject.Strains[(int)type] * decay + addition;
|
||||
}
|
||||
|
||||
internal double DistanceTo(OsuHitObjectDifficulty other)
|
||||
{
|
||||
// Scale the distance by circle size.
|
||||
return (startPosition - other.endPosition).Length * scalingFactor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
@ -43,17 +46,72 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
}
|
||||
|
||||
public double Velocity;
|
||||
public double TickDistance;
|
||||
|
||||
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
|
||||
{
|
||||
base.SetDefaultsFromBeatmap(beatmap);
|
||||
|
||||
Velocity = 100 / beatmap.BeatLengthAt(StartTime, true) * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||
var baseDifficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
|
||||
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
|
||||
var baseVelocity = 100 * baseDifficulty.SliderMultiplier / velocityAdjustment;
|
||||
|
||||
Velocity = baseVelocity / timingPoint.BeatLength;
|
||||
TickDistance = baseVelocity / baseDifficulty.SliderTickRate;
|
||||
}
|
||||
|
||||
public int RepeatCount = 1;
|
||||
|
||||
internal readonly SliderCurve Curve = new SliderCurve();
|
||||
|
||||
public IEnumerable<SliderTick> Ticks
|
||||
{
|
||||
get
|
||||
{
|
||||
if (TickDistance == 0) yield break;
|
||||
|
||||
var length = Curve.Length;
|
||||
var tickDistance = Math.Min(TickDistance, length);
|
||||
var repeatDuration = length / Velocity;
|
||||
|
||||
var minDistanceFromEnd = Velocity * 0.01;
|
||||
|
||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||
{
|
||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||
var reversed = repeat % 2 == 1;
|
||||
|
||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||
{
|
||||
if (d > length - minDistanceFromEnd)
|
||||
break;
|
||||
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
yield return new SliderTick
|
||||
{
|
||||
RepeatIndex = repeat,
|
||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||
Position = Curve.PositionAt(distanceProgress),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Colour = Colour,
|
||||
Sample = new HitSampleInfo
|
||||
{
|
||||
Type = SampleType.None,
|
||||
Set = SampleSet.Soft,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override HitObjectType Type => HitObjectType.Slider;
|
||||
}
|
||||
|
||||
public enum CurveTypes
|
||||
|
11
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
11
osu.Game.Modes.Osu/Objects/SliderTick.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
public class SliderTick : OsuHitObject
|
||||
{
|
||||
public int RepeatIndex { get; set; }
|
||||
|
||||
public override HitObjectType Type => HitObjectType.SliderTick;
|
||||
}
|
||||
}
|
@ -10,5 +10,7 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
public double Length;
|
||||
|
||||
public override double EndTime => StartTime + Length;
|
||||
|
||||
public override HitObjectType Type => HitObjectType.Spinner;
|
||||
}
|
||||
}
|
||||
|
193
osu.Game.Modes.Osu/OsuDifficultyCalculator.cs
Normal file
193
osu.Game.Modes.Osu/OsuDifficultyCalculator.cs
Normal file
@ -0,0 +1,193 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Modes.Objects;
|
||||
|
||||
namespace osu.Game.Modes.Osu
|
||||
{
|
||||
public class OsuDifficultyCalculator : DifficultyCalculator<OsuHitObject>
|
||||
{
|
||||
private const double star_scaling_factor = 0.0675;
|
||||
private const double extreme_scaling_factor = 0.5;
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Osu;
|
||||
|
||||
/// <summary>
|
||||
/// HitObjects are stored as a member variable.
|
||||
/// </summary>
|
||||
internal List<OsuHitObjectDifficulty> DifficultyHitObjects = new List<OsuHitObjectDifficulty>();
|
||||
|
||||
public OsuDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
|
||||
|
||||
protected override void PreprocessHitObjects()
|
||||
{
|
||||
foreach (var h in Objects)
|
||||
if (h.Type == HitObjectType.Slider)
|
||||
((Slider)h).Curve.Calculate();
|
||||
}
|
||||
|
||||
protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
|
||||
{
|
||||
// Fill our custom DifficultyHitObject class, that carries additional information
|
||||
DifficultyHitObjects.Clear();
|
||||
|
||||
foreach (var hitObject in Objects)
|
||||
DifficultyHitObjects.Add(new OsuHitObjectDifficulty(hitObject));
|
||||
|
||||
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
|
||||
DifficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
|
||||
if (!CalculateStrainValues()) return 0;
|
||||
|
||||
double speedDifficulty = CalculateDifficulty(DifficultyType.Speed);
|
||||
double aimDifficulty = CalculateDifficulty(DifficultyType.Aim);
|
||||
|
||||
// OverallDifficulty is not considered in this algorithm and neither is HpDrainRate. That means, that in this form the algorithm determines how hard it physically is
|
||||
// to play the map, assuming, that too much of an error will not lead to a death.
|
||||
// It might be desirable to include OverallDifficulty into map difficulty, but in my personal opinion it belongs more to the weighting of the actual peformance
|
||||
// and is superfluous in the beatmap difficulty rating.
|
||||
// If it were to be considered, then I would look at the hit window of normal HitCircles only, since Sliders and Spinners are (almost) "free" 300s and take map length
|
||||
// into account as well.
|
||||
|
||||
// The difficulty can be scaled by any desired metric.
|
||||
// In osu!tp it gets squared to account for the rapid increase in difficulty as the limit of a human is approached. (Of course it also gets scaled afterwards.)
|
||||
// It would not be suitable for a star rating, therefore:
|
||||
|
||||
// The following is a proposal to forge a star rating from 0 to 5. It consists of taking the square root of the difficulty, since by simply scaling the easier
|
||||
// 5-star maps would end up with one star.
|
||||
double speedStars = Math.Sqrt(speedDifficulty) * star_scaling_factor;
|
||||
double aimStars = Math.Sqrt(aimDifficulty) * star_scaling_factor;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
{
|
||||
categoryDifficulty.Add("Aim", aimStars.ToString("0.00"));
|
||||
categoryDifficulty.Add("Speed", speedStars.ToString("0.00"));
|
||||
|
||||
double hitWindow300 = 30/*HitObjectManager.HitWindow300*/ / TimeRate;
|
||||
double preEmpt = 450/*HitObjectManager.PreEmpt*/ / TimeRate;
|
||||
|
||||
categoryDifficulty.Add("OD", (-(hitWindow300 - 80.0) / 6.0).ToString("0.00"));
|
||||
categoryDifficulty.Add("AR", (preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0).ToString("0.00"));
|
||||
|
||||
int maxCombo = 0;
|
||||
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
|
||||
maxCombo += hitObject.MaxCombo;
|
||||
|
||||
categoryDifficulty.Add("Max combo", maxCombo.ToString());
|
||||
}
|
||||
|
||||
// Again, from own observations and from the general opinion of the community a map with high speed and low aim (or vice versa) difficulty is harder,
|
||||
// than a map with mediocre difficulty in both. Therefore we can not just add both difficulties together, but will introduce a scaling that favors extremes.
|
||||
double starRating = speedStars + aimStars + Math.Abs(speedStars - aimStars) * extreme_scaling_factor;
|
||||
// Another approach to this would be taking Speed and Aim separately to a chosen power, which again would be equivalent. This would be more convenient if
|
||||
// the hit window size is to be considered as well.
|
||||
|
||||
// Note: The star rating is tuned extremely tight! Airman (/b/104229) and Freedom Dive (/b/126645), two of the hardest ranked maps, both score ~4.66 stars.
|
||||
// Expect the easier kind of maps that officially get 5 stars to obtain around 2 by this metric. The tutorial still scores about half a star.
|
||||
// Tune by yourself as you please. ;)
|
||||
|
||||
return starRating;
|
||||
}
|
||||
|
||||
protected bool CalculateStrainValues()
|
||||
{
|
||||
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||
List<OsuHitObjectDifficulty>.Enumerator hitObjectsEnumerator = DifficultyHitObjects.GetEnumerator();
|
||||
|
||||
if (!hitObjectsEnumerator.MoveNext()) return false;
|
||||
|
||||
OsuHitObjectDifficulty currentHitObject = hitObjectsEnumerator.Current;
|
||||
OsuHitObjectDifficulty nextHitObject;
|
||||
|
||||
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
|
||||
while (hitObjectsEnumerator.MoveNext())
|
||||
{
|
||||
nextHitObject = hitObjectsEnumerator.Current;
|
||||
nextHitObject.CalculateStrains(currentHitObject, TimeRate);
|
||||
currentHitObject = nextHitObject;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
|
||||
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
|
||||
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
|
||||
/// </summary>
|
||||
protected const double STRAIN_STEP = 400;
|
||||
|
||||
/// <summary>
|
||||
/// The weighting of each strain value decays to this number * it's previous value
|
||||
/// </summary>
|
||||
protected const double DECAY_WEIGHT = 0.9;
|
||||
|
||||
protected double CalculateDifficulty(DifficultyType type)
|
||||
{
|
||||
double actualStrainStep = STRAIN_STEP * TimeRate;
|
||||
|
||||
// Find the highest strain value within each strain step
|
||||
List<double> highestStrains = new List<double>();
|
||||
double intervalEndTime = actualStrainStep;
|
||||
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||
|
||||
OsuHitObjectDifficulty previousHitObject = null;
|
||||
foreach (OsuHitObjectDifficulty hitObject in DifficultyHitObjects)
|
||||
{
|
||||
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||
{
|
||||
highestStrains.Add(maximumStrain);
|
||||
|
||||
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
|
||||
// until the beginning of the next interval.
|
||||
if (previousHitObject == null)
|
||||
{
|
||||
maximumStrain = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double decay = Math.Pow(OsuHitObjectDifficulty.DECAY_BASE[(int)type], (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
|
||||
maximumStrain = previousHitObject.Strains[(int)type] * decay;
|
||||
}
|
||||
|
||||
// Go to the next time interval
|
||||
intervalEndTime += actualStrainStep;
|
||||
}
|
||||
|
||||
// Obtain maximum strain
|
||||
maximumStrain = Math.Max(hitObject.Strains[(int)type], maximumStrain);
|
||||
|
||||
previousHitObject = hitObject;
|
||||
}
|
||||
|
||||
// Build the weighted sum over the highest strains for each interval
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||
|
||||
foreach (double strain in highestStrains)
|
||||
{
|
||||
difficulty += weight * strain;
|
||||
weight *= DECAY_WEIGHT;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
// Those values are used as array indices. Be careful when changing them!
|
||||
public enum DifficultyType : int
|
||||
{
|
||||
Speed = 0,
|
||||
Aim,
|
||||
};
|
||||
}
|
||||
}
|
@ -40,6 +40,8 @@ namespace osu.Game.Modes.Osu
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => new OsuScoreProcessor(hitObjectCount);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
|
||||
|
||||
protected override PlayMode PlayMode => PlayMode.Osu;
|
||||
}
|
||||
}
|
||||
|
@ -36,24 +36,8 @@ namespace osu.Game.Modes.Osu
|
||||
|
||||
foreach (OsuJudgementInfo j in Judgements)
|
||||
{
|
||||
switch (j.Score)
|
||||
{
|
||||
case OsuScoreResult.Miss:
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit50:
|
||||
score += 50;
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit100:
|
||||
score += 100;
|
||||
maxScore += 300;
|
||||
break;
|
||||
case OsuScoreResult.Hit300:
|
||||
score += 300;
|
||||
maxScore += 300;
|
||||
break;
|
||||
}
|
||||
score += j.ScoreValue;
|
||||
maxScore += j.MaxScoreValue;
|
||||
}
|
||||
|
||||
TotalScore.Value = score;
|
||||
|
@ -13,19 +13,21 @@ namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
public class OsuScoreOverlay : ScoreOverlay
|
||||
{
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter()
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 60,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
};
|
||||
|
||||
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 55),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 65),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
};
|
||||
|
||||
|
@ -59,14 +59,18 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\HitExplosion.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
<Compile Include="Objects\SliderCurve.cs" />
|
||||
<Compile Include="Objects\SliderTick.cs" />
|
||||
<Compile Include="OsuDifficultyCalculator.cs" />
|
||||
<Compile Include="OsuScore.cs" />
|
||||
<Compile Include="OsuScoreProcessor.cs" />
|
||||
<Compile Include="UI\OsuComboCounter.cs" />
|
||||
|
27
osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs
Normal file
27
osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Taiko
|
||||
{
|
||||
public class TaikoDifficultyCalculator : DifficultyCalculator<TaikoBaseHit>
|
||||
{
|
||||
protected override PlayMode PlayMode => PlayMode.Taiko;
|
||||
|
||||
public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
|
||||
|
||||
protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Modes.Osu.UI;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
using osu.Game.Modes.UI;
|
||||
@ -26,5 +24,7 @@ namespace osu.Game.Modes.Taiko
|
||||
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
|
||||
|
||||
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,7 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
|
||||
<Compile Include="Objects\TaikoBaseHit.cs" />
|
||||
<Compile Include="Objects\TaikoConverter.cs" />
|
||||
|
@ -1,18 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Osu;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
@ -26,26 +26,36 @@ namespace osu.Game.Beatmaps
|
||||
return 60000 / BeatLengthAt(time);
|
||||
}
|
||||
|
||||
public double BeatLengthAt(double time, bool applyMultipliers = false)
|
||||
public double BeatLengthAt(double time)
|
||||
{
|
||||
int point = 0;
|
||||
int samplePoint = 0;
|
||||
ControlPoint overridePoint;
|
||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
||||
return timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
if (ControlPoints[i].Time <= time)
|
||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
||||
{
|
||||
overridePoint = null;
|
||||
|
||||
ControlPoint timingPoint = null;
|
||||
foreach (var controlPoint in ControlPoints)
|
||||
{
|
||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
||||
// the timingPoint for those HitObject(s).
|
||||
if (controlPoint.Time <= time || timingPoint == null)
|
||||
{
|
||||
if (ControlPoints[i].TimingChange)
|
||||
point = i;
|
||||
else
|
||||
samplePoint = i;
|
||||
if (controlPoint.TimingChange)
|
||||
{
|
||||
timingPoint = controlPoint;
|
||||
overridePoint = null;
|
||||
}
|
||||
else overridePoint = controlPoint;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
double mult = 1;
|
||||
|
||||
if (applyMultipliers && samplePoint > point)
|
||||
mult = ControlPoints[samplePoint].VelocityAdjustment;
|
||||
|
||||
return ControlPoints[point].BeatLength * mult;
|
||||
return timingPoint ?? ControlPoint.Default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
50
osu.Game/Beatmaps/DifficultyCalculator.cs
Normal file
50
osu.Game/Beatmaps/DifficultyCalculator.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class DifficultyCalculator
|
||||
{
|
||||
protected abstract PlayMode PlayMode { get; }
|
||||
|
||||
protected double TimeRate = 1;
|
||||
|
||||
protected abstract double ComputeDifficulty(Dictionary<String, String> categoryDifficulty);
|
||||
|
||||
private void loadTiming()
|
||||
{
|
||||
// TODO: Handle mods
|
||||
int audioRate = 100;
|
||||
TimeRate = audioRate / 100.0;
|
||||
}
|
||||
|
||||
public double GetDifficulty(Dictionary<string, string> categoryDifficulty = null)
|
||||
{
|
||||
loadTiming();
|
||||
double difficulty = ComputeDifficulty(categoryDifficulty);
|
||||
return difficulty;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
|
||||
{
|
||||
protected List<T> Objects;
|
||||
|
||||
protected abstract HitObjectConverter<T> Converter { get; }
|
||||
|
||||
public DifficultyCalculator(Beatmap beatmap)
|
||||
{
|
||||
Objects = Converter.Convert(beatmap);
|
||||
PreprocessHitObjects();
|
||||
}
|
||||
|
||||
protected virtual void PreprocessHitObjects()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
|
||||
public BeatmapGroup(WorkingBeatmap beatmap)
|
||||
{
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
@ -68,6 +68,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
BeatmapSet = beatmap.BeatmapSetInfo;
|
||||
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
|
||||
{
|
||||
Alpha = 0,
|
||||
@ -76,7 +77,6 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}).ToList();
|
||||
|
||||
BeatmapSet = set;
|
||||
Header.AddDifficultyIcons(BeatmapPanels);
|
||||
}
|
||||
|
||||
|
@ -1,20 +1,21 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class ControlPoint
|
||||
{
|
||||
public static ControlPoint Default = new ControlPoint
|
||||
{
|
||||
BeatLength = 500,
|
||||
TimingChange = true,
|
||||
};
|
||||
|
||||
public double Time;
|
||||
public double BeatLength;
|
||||
public double VelocityAdjustment;
|
||||
public bool TimingChange;
|
||||
|
||||
}
|
||||
|
||||
internal enum TimeSignatures
|
||||
|
@ -1,12 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
class TimingChange : ControlPoint
|
||||
|
@ -68,7 +68,6 @@ namespace osu.Game.Beatmaps
|
||||
beatmap = decoder?.Decode(stream);
|
||||
}
|
||||
|
||||
|
||||
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
|
||||
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
|
||||
decoder?.Decode(stream, beatmap);
|
||||
@ -83,9 +82,9 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
private ArchiveReader trackReader;
|
||||
private AudioTrack track;
|
||||
private Track track;
|
||||
private object trackLock = new object();
|
||||
public AudioTrack Track
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -99,7 +98,7 @@ namespace osu.Game.Beatmaps
|
||||
trackReader = getReader();
|
||||
var trackData = trackReader?.GetStream(BeatmapInfo.Metadata.AudioFile);
|
||||
if (trackData != null)
|
||||
track = new AudioTrackBass(trackData);
|
||||
track = new TrackBass(trackData);
|
||||
}
|
||||
catch { }
|
||||
|
||||
|
@ -31,6 +31,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuConfig.SnakingInSliders, true);
|
||||
Set(OsuConfig.SnakingOutSliders, false);
|
||||
|
||||
Set(OsuConfig.MenuParallax, true);
|
||||
//todo: implement all settings below this line (remove the Disabled set when doing so).
|
||||
|
||||
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
|
||||
@ -143,7 +144,6 @@ namespace osu.Game.Configuration
|
||||
Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
|
||||
Set(OsuConfig.MenuMusic, true).Disabled = true;
|
||||
Set(OsuConfig.MenuVoice, true).Disabled = true;
|
||||
Set(OsuConfig.MenuParallax, true).Disabled = true;
|
||||
Set(OsuConfig.RawInput, false).Disabled = true;
|
||||
Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
|
||||
Set(OsuConfig.ShowMenuTips, true).Disabled = true;
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Modes;
|
||||
using osu.Game.Screens.Play;
|
||||
using SQLite.Net.Attributes;
|
||||
using SQLiteNetExtensions.Attributes;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
@ -73,7 +74,23 @@ namespace osu.Game.Database
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
public float StarDifficulty => BaseDifficulty?.OverallDifficulty ?? 5; //todo: implement properly
|
||||
//todo: background threaded computation of this
|
||||
private float starDifficulty = -1;
|
||||
public float StarDifficulty
|
||||
{
|
||||
get
|
||||
{
|
||||
return (starDifficulty < 0) ? (BaseDifficulty?.OverallDifficulty ?? 5) : starDifficulty;
|
||||
}
|
||||
|
||||
set { starDifficulty = value; }
|
||||
}
|
||||
|
||||
internal void ComputeDifficulty(BeatmapDatabase database)
|
||||
{
|
||||
WorkingBeatmap wb = new WorkingBeatmap(this, BeatmapSet, database);
|
||||
StarDifficulty = (float)Ruleset.GetRuleset(Mode).CreateDifficultyCalculator(wb.Beatmap).GetDifficulty();
|
||||
}
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
|
@ -8,6 +8,8 @@ using OpenTK;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -15,6 +17,8 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public float ParallaxAmount = 0.02f;
|
||||
|
||||
private Bindable<bool> parallaxEnabled;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
public ParallaxContainer()
|
||||
@ -34,9 +38,18 @@ namespace osu.Game.Graphics.Containers
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(UserInputManager input)
|
||||
private void load(UserInputManager input, OsuConfigManager config)
|
||||
{
|
||||
this.input = input;
|
||||
parallaxEnabled = config.GetBindable<bool>(OsuConfig.MenuParallax);
|
||||
parallaxEnabled.ValueChanged += delegate
|
||||
{
|
||||
if (!parallaxEnabled)
|
||||
{
|
||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
bool firstUpdate = true;
|
||||
@ -45,9 +58,12 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
}
|
||||
|
||||
firstUpdate = false;
|
||||
}
|
||||
|
49
osu.Game/Graphics/UserInterface/FocusedTextBox.cs
Normal file
49
osu.Game/Graphics/UserInterface/FocusedTextBox.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class FocusedTextBox : OsuTextBox
|
||||
{
|
||||
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
|
||||
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
|
||||
|
||||
public Action Exit;
|
||||
|
||||
private bool focus;
|
||||
public bool HoldFocus
|
||||
{
|
||||
get { return focus; }
|
||||
set
|
||||
{
|
||||
focus = value;
|
||||
if (!focus)
|
||||
TriggerFocusLost();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
var result = base.OnFocus(state);
|
||||
BorderThickness = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
if (state.Keyboard.Keys.Any(key => key == Key.Escape))
|
||||
{
|
||||
if (Text.Length > 0)
|
||||
Text = string.Empty;
|
||||
else
|
||||
Exit?.Invoke();
|
||||
}
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
public override bool RequestingFocus => HoldFocus;
|
||||
}
|
||||
}
|
@ -71,8 +71,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private Nub nub;
|
||||
private SpriteText labelSpriteText;
|
||||
private AudioSample sampleChecked;
|
||||
private AudioSample sampleUnchecked;
|
||||
private SampleChannel sampleChecked;
|
||||
private SampleChannel sampleUnchecked;
|
||||
|
||||
public OsuCheckbox()
|
||||
{
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class OsuSliderBar<U> : SliderBar<U> where U : struct
|
||||
{
|
||||
private AudioSample sample;
|
||||
private SampleChannel sample;
|
||||
private double lastSampleTime;
|
||||
|
||||
private Nub nub;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
|
@ -20,8 +20,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformAccuracy);
|
||||
|
||||
protected override double RollingDuration => 150;
|
||||
protected override bool IsRollingProportional => true;
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
private float epsilon => 1e-10f;
|
||||
|
||||
@ -32,6 +31,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public PercentageCounter()
|
||||
{
|
||||
DisplayedCountSpriteText.FixedWidth = true;
|
||||
Count = 1.0f;
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected virtual EasingTypes RollingEasing => EasingTypes.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
@ -107,17 +107,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText(),
|
||||
DisplayedCountSpriteText = new OsuSpriteText()
|
||||
{
|
||||
Font = @"Venera"
|
||||
},
|
||||
};
|
||||
|
||||
TextSize = 40;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
DisplayedCount = Count;
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(count);
|
||||
DisplayedCountSpriteText.Anchor = Anchor;
|
||||
DisplayedCountSpriteText.Origin = Origin;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -125,6 +124,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.LoadComplete();
|
||||
|
||||
Flush(false, TransformType);
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(count);
|
||||
DisplayedCountSpriteText.Anchor = Anchor;
|
||||
DisplayedCountSpriteText.Origin = Origin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
public AudioSample ActivationSound;
|
||||
public SampleChannel ActivationSound;
|
||||
private SpriteText text;
|
||||
|
||||
public Color4 HoverColour;
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Input
|
||||
|
||||
public override bool HandleInput => true;
|
||||
|
||||
public GlobalHotkeys()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
return Handler(state, args);
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
@ -23,8 +24,6 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
public bool Interactive = true;
|
||||
|
||||
public Container<DrawableHitObject> ChildObjects;
|
||||
|
||||
public JudgementInfo Judgement;
|
||||
|
||||
public abstract JudgementInfo CreateJudgementInfo();
|
||||
@ -55,7 +54,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
AudioSample sample;
|
||||
SampleChannel sample;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
@ -66,7 +65,7 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
|
||||
}
|
||||
|
||||
protected void PlaySample()
|
||||
protected virtual void PlaySample()
|
||||
{
|
||||
sample?.Play();
|
||||
}
|
||||
@ -85,6 +84,19 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
private List<DrawableHitObject> nestedHitObjects;
|
||||
|
||||
protected IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
protected void AddNested(DrawableHitObject h)
|
||||
{
|
||||
if (nestedHitObjects == null)
|
||||
nestedHitObjects = new List<DrawableHitObject>();
|
||||
|
||||
h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
|
||||
nestedHitObjects.Add(h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a hit of this hitobject. Carries out judgement.
|
||||
/// </summary>
|
||||
@ -119,7 +131,11 @@ namespace osu.Game.Modes.Objects.Drawables
|
||||
|
||||
protected virtual void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
//todo: consider making abstract.
|
||||
if (NestedHitObjects != null)
|
||||
{
|
||||
foreach (var d in NestedHitObjects)
|
||||
d.CheckJudgement(userTriggered);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -32,6 +32,8 @@ namespace osu.Game.Modes
|
||||
|
||||
public abstract HitObjectParser CreateHitObjectParser();
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);
|
||||
|
||||
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
|
||||
|
||||
protected abstract PlayMode PlayMode { get; }
|
||||
|
@ -1,23 +1,29 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
public class HealthDisplay : Container
|
||||
{
|
||||
private Box background;
|
||||
private Box fill;
|
||||
private Container fill;
|
||||
|
||||
public BindableDouble Current = new BindableDouble() { MinValue = 0, MaxValue = 1 };
|
||||
public BindableDouble Current = new BindableDouble()
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public HealthDisplay()
|
||||
{
|
||||
@ -26,19 +32,38 @@ namespace osu.Game.Modes.UI
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
fill = new Box
|
||||
fill = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Scale = new Vector2(0, 1),
|
||||
},
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += current_ValueChanged;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void laod(OsuColour colours)
|
||||
{
|
||||
fill.Colour = colours.BlueLighter;
|
||||
fill.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = colours.BlueDarker.Opacity(0.6f),
|
||||
Radius = 8,
|
||||
Type= EdgeEffectType.Glow
|
||||
};
|
||||
}
|
||||
|
||||
private void current_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
fill.ScaleTo(new Vector2((float)Current, 1), 200, EasingTypes.OutQuint);
|
||||
|
@ -27,9 +27,9 @@ namespace osu.Game.Modes.UI
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected virtual HealthDisplay CreateHealthDisplay() => new HealthDisplay
|
||||
{
|
||||
Size = new Vector2(0.5f, 20),
|
||||
Size = new Vector2(1, 5),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5)
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
public virtual void OnHit(HitObject h)
|
||||
|
@ -196,7 +196,10 @@ namespace osu.Game.Online.API
|
||||
Logger.Log($@"Performing request {req}", LoggingTarget.Network);
|
||||
req.Perform(this);
|
||||
|
||||
State = APIState.Online;
|
||||
//we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||
if (LocalUser.Value != null)
|
||||
State = APIState.Online;
|
||||
|
||||
failureCount = 0;
|
||||
return true;
|
||||
}
|
||||
|
@ -3,12 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -30,16 +25,16 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
//internal bool Joined;
|
||||
|
||||
public const int MAX_HISTORY = 100;
|
||||
public const int MAX_HISTORY = 300;
|
||||
|
||||
[JsonConstructor]
|
||||
public Channel()
|
||||
{
|
||||
}
|
||||
|
||||
public event Action<Message[]> NewMessagesArrived;
|
||||
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
||||
|
||||
public void AddNewMessages(params Message[] messages)
|
||||
public void AddNewMessages(IEnumerable<Message> messages)
|
||||
{
|
||||
Messages.AddRange(messages);
|
||||
purgeOldMessages();
|
||||
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -15,6 +17,50 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
public readonly Message Message;
|
||||
|
||||
private static readonly Color4[] username_colours = {
|
||||
OsuColour.FromHex("588c7e"),
|
||||
OsuColour.FromHex("b2a367"),
|
||||
OsuColour.FromHex("c98f65"),
|
||||
OsuColour.FromHex("bc5151"),
|
||||
OsuColour.FromHex("5c8bd6"),
|
||||
OsuColour.FromHex("7f6ab7"),
|
||||
OsuColour.FromHex("a368ad"),
|
||||
OsuColour.FromHex("aa6880"),
|
||||
|
||||
OsuColour.FromHex("6fad9b"),
|
||||
OsuColour.FromHex("f2e394"),
|
||||
OsuColour.FromHex("f2ae72"),
|
||||
OsuColour.FromHex("f98f8a"),
|
||||
OsuColour.FromHex("7daef4"),
|
||||
OsuColour.FromHex("a691f2"),
|
||||
OsuColour.FromHex("c894d3"),
|
||||
OsuColour.FromHex("d895b0"),
|
||||
|
||||
OsuColour.FromHex("53c4a1"),
|
||||
OsuColour.FromHex("eace5c"),
|
||||
OsuColour.FromHex("ea8c47"),
|
||||
OsuColour.FromHex("fc4f4f"),
|
||||
OsuColour.FromHex("3d94ea"),
|
||||
OsuColour.FromHex("7760ea"),
|
||||
OsuColour.FromHex("af52c6"),
|
||||
OsuColour.FromHex("e25696"),
|
||||
|
||||
OsuColour.FromHex("677c66"),
|
||||
OsuColour.FromHex("9b8732"),
|
||||
OsuColour.FromHex("8c5129"),
|
||||
OsuColour.FromHex("8c3030"),
|
||||
OsuColour.FromHex("1f5d91"),
|
||||
OsuColour.FromHex("4335a5"),
|
||||
OsuColour.FromHex("812a96"),
|
||||
OsuColour.FromHex("992861"),
|
||||
};
|
||||
|
||||
private Color4 getUsernameColour(Message message)
|
||||
{
|
||||
//todo: use User instead of Message when user_id is correctly populated.
|
||||
return username_colours[message.UserId % username_colours.Length];
|
||||
}
|
||||
|
||||
const float padding = 200;
|
||||
const float text_size = 20;
|
||||
|
||||
@ -25,6 +71,8 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Padding = new MarginPadding { Left = 15, Right = 15 };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
@ -34,13 +82,19 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Message.Timestamp.LocalDateTime.ToLongTimeString(),
|
||||
TextSize = text_size,
|
||||
Colour = Color4.Gray
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = @"Exo2.0-SemiBold",
|
||||
Text = $@"{Message.Timestamp.LocalDateTime:hh:mm:ss}",
|
||||
FixedWidth = true,
|
||||
TextSize = text_size * 0.75f,
|
||||
Alpha = 0.4f,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Message.User.Name,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $@"{Message.User.Name}:",
|
||||
Colour = getUsernameColour(Message),
|
||||
TextSize = text_size,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -51,7 +105,7 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Left = padding + 10 },
|
||||
Padding = new MarginPadding { Left = padding + 15 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
|
@ -4,25 +4,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Online.Chat.Drawables
|
||||
{
|
||||
public class ChannelDisplay : Container
|
||||
public class DrawableChannel : Container
|
||||
{
|
||||
private readonly Channel channel;
|
||||
private FlowContainer flow;
|
||||
private ScrollContainer scroll;
|
||||
|
||||
public ChannelDisplay(Channel channel)
|
||||
public DrawableChannel(Channel channel)
|
||||
{
|
||||
this.channel = channel;
|
||||
newMessages(channel.Messages);
|
||||
channel.NewMessagesArrived += newMessages;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -36,8 +36,9 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new ScrollContainer
|
||||
scroll = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flow = new FlowContainer
|
||||
@ -45,37 +46,54 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
Direction = FlowDirections.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(1, 1)
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
channel.NewMessagesArrived += newMessagesArrived;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
newMessagesArrived(channel.Messages);
|
||||
scrollToEnd();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
channel.NewMessagesArrived -= newMessages;
|
||||
channel.NewMessagesArrived -= newMessagesArrived;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
newMessages(channel.Messages);
|
||||
}
|
||||
|
||||
private void newMessages(IEnumerable<Message> newMessages)
|
||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||
{
|
||||
if (!IsLoaded) return;
|
||||
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||
|
||||
if (scroll.IsScrolledToEnd(10) || !flow.Children.Any())
|
||||
scrollToEnd();
|
||||
|
||||
//up to last Channel.MAX_HISTORY messages
|
||||
foreach (Message m in displayMessages)
|
||||
flow.Add(new ChatLine(m));
|
||||
{
|
||||
var d = new ChatLine(m);
|
||||
flow.Add(d);
|
||||
}
|
||||
|
||||
while (flow.Children.Count() > Channel.MAX_HISTORY)
|
||||
flow.Remove(flow.Children.First());
|
||||
while (flow.Children.Count(c => c.LifetimeEnd == double.MaxValue) > Channel.MAX_HISTORY)
|
||||
{
|
||||
var d = flow.Children.First(c => c.LifetimeEnd == double.MaxValue);
|
||||
if (!scroll.IsScrolledToEnd(10))
|
||||
scroll.OffsetScrollPosition(-d.DrawHeight);
|
||||
d.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
private void scrollToEnd() => Scheduler.AddDelayed(() => scroll.ScrollToEnd(), 50);
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ namespace osu.Game.Online.Chat
|
||||
[JsonProperty(@"message_id")]
|
||||
public long Id;
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"user_id")]
|
||||
public int UserId;
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -31,6 +31,8 @@ namespace osu.Game
|
||||
{
|
||||
public class OsuGame : OsuGameBase
|
||||
{
|
||||
public virtual bool IsDeployedBuild => false;
|
||||
|
||||
public Toolbar Toolbar;
|
||||
|
||||
private ChatOverlay chat;
|
||||
@ -39,10 +41,18 @@ namespace osu.Game
|
||||
|
||||
private NotificationManager notificationManager;
|
||||
|
||||
private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
|
||||
private Intro intro => modeStack as Intro;
|
||||
private Intro intro
|
||||
{
|
||||
get
|
||||
{
|
||||
Screen s = screenStack;
|
||||
while (s != null && !(s is Intro))
|
||||
s = s.ChildScreen;
|
||||
return s as Intro;
|
||||
}
|
||||
}
|
||||
|
||||
private OsuGameMode modeStack;
|
||||
private OsuScreen screenStack;
|
||||
|
||||
private VolumeControl volume;
|
||||
|
||||
@ -106,11 +116,11 @@ namespace osu.Game
|
||||
}
|
||||
});
|
||||
|
||||
(modeStack = new Intro()).Preload(this, d =>
|
||||
(screenStack = new Loader()).Preload(this, d =>
|
||||
{
|
||||
modeStack.ModePushed += modeAdded;
|
||||
modeStack.Exited += modeRemoved;
|
||||
mainContent.Add(modeStack);
|
||||
screenStack.ModePushed += screenAdded;
|
||||
screenStack.Exited += screenRemoved;
|
||||
mainContent.Add(screenStack);
|
||||
});
|
||||
|
||||
//overlay elements
|
||||
@ -148,7 +158,7 @@ namespace osu.Game
|
||||
(Toolbar = new Toolbar
|
||||
{
|
||||
Depth = -3,
|
||||
OnHome = delegate { mainMenu?.MakeCurrent(); },
|
||||
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
|
||||
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
|
||||
}).Preload(this, t =>
|
||||
{
|
||||
@ -206,20 +216,16 @@ namespace osu.Game
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public Action<GameMode> ModeChanged;
|
||||
public event Action<Screen> ModeChanged;
|
||||
|
||||
private Container mainContent;
|
||||
|
||||
private Container overlayContent;
|
||||
|
||||
private void modeChanged(GameMode newMode)
|
||||
private void modeChanged(Screen newScreen)
|
||||
{
|
||||
// - Ability to change window size
|
||||
// - Ability to adjust music playback
|
||||
// - Frame limiter changes
|
||||
|
||||
//central game mode change logic.
|
||||
if ((newMode as OsuGameMode)?.ShowOverlays != true)
|
||||
if ((newScreen as OsuScreen)?.ShowOverlays != true)
|
||||
{
|
||||
Toolbar.State = Visibility.Hidden;
|
||||
musicController.State = Visibility.Hidden;
|
||||
@ -230,22 +236,24 @@ namespace osu.Game
|
||||
Toolbar.State = Visibility.Visible;
|
||||
}
|
||||
|
||||
Cursor.FadeIn(100);
|
||||
if (newScreen is MainMenu)
|
||||
Cursor.FadeIn(100);
|
||||
|
||||
ModeChanged?.Invoke(newMode);
|
||||
ModeChanged?.Invoke(newScreen);
|
||||
|
||||
if (newMode == null)
|
||||
Host.Exit();
|
||||
if (newScreen == null)
|
||||
Exit();
|
||||
}
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (!intro.DidLoadMenu || intro.ChildGameMode != null)
|
||||
if (screenStack.ChildScreen == null) return false;
|
||||
|
||||
if (intro == null) return true;
|
||||
|
||||
if (!intro.DidLoadMenu || intro.ChildScreen != null)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
intro.MakeCurrent();
|
||||
});
|
||||
Scheduler.Add(intro.MakeCurrent);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -256,21 +264,21 @@ namespace osu.Game
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (modeStack.ChildGameMode != null)
|
||||
modeStack.ChildGameMode.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
||||
if (intro?.ChildScreen != null)
|
||||
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
|
||||
}
|
||||
|
||||
private void modeAdded(GameMode newMode)
|
||||
private void screenAdded(Screen newScreen)
|
||||
{
|
||||
newMode.ModePushed += modeAdded;
|
||||
newMode.Exited += modeRemoved;
|
||||
newScreen.ModePushed += screenAdded;
|
||||
newScreen.Exited += screenRemoved;
|
||||
|
||||
modeChanged(newMode);
|
||||
modeChanged(newScreen);
|
||||
}
|
||||
|
||||
private void modeRemoved(GameMode newMode)
|
||||
private void screenRemoved(Screen newScreen)
|
||||
{
|
||||
modeChanged(newMode);
|
||||
modeChanged(newScreen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,12 +18,19 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Online.Chat.Drawables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlay : OverlayContainer, IOnlineComponent
|
||||
public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
|
||||
{
|
||||
private ChannelDisplay channelDisplay;
|
||||
const float textbox_height = 40;
|
||||
|
||||
private DrawableChannel channelDisplay;
|
||||
|
||||
private ScheduledDelegate messageRequest;
|
||||
|
||||
@ -32,6 +38,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private FocusedTextBox inputTextBox;
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
public ChatOverlay()
|
||||
@ -47,15 +55,65 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
Depth = float.MaxValue,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.1f).Opacity(0.4f),
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.9f,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 5, Bottom = textbox_height + 5 },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = textbox_height,
|
||||
Padding = new MarginPadding(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
inputTextBox = new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = () => State = Visibility.Hidden,
|
||||
OnCommit = postMessage,
|
||||
HoldFocus = true,
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
|
||||
inputTextBox.TriggerFocus();
|
||||
return false;
|
||||
}
|
||||
|
||||
private void postMessage(TextBox sender, bool newText)
|
||||
{
|
||||
var postText = sender.Text;
|
||||
|
||||
if (!string.IsNullOrEmpty(postText))
|
||||
{
|
||||
//todo: actually send to server
|
||||
careChannels.FirstOrDefault()?.AddNewMessages(new[]
|
||||
{
|
||||
new Message
|
||||
{
|
||||
User = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Content = postText
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
sender.Text = string.Empty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api)
|
||||
{
|
||||
@ -69,7 +127,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void addChannel(Channel channel)
|
||||
{
|
||||
Add(channelDisplay = new ChannelDisplay(channel));
|
||||
Add(channelDisplay = new DrawableChannel(channel));
|
||||
careChannels.Add(channel);
|
||||
}
|
||||
|
||||
@ -82,10 +140,11 @@ namespace osu.Game.Overlays
|
||||
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
|
||||
fetchReq.Success += delegate (List<Message> messages)
|
||||
{
|
||||
foreach (Message m in messages)
|
||||
{
|
||||
careChannels.Find(c => c.Id == m.ChannelId).AddNewMessages(m);
|
||||
}
|
||||
var ids = messages.Select(m => m.ChannelId).Distinct();
|
||||
|
||||
//batch messages per channel.
|
||||
foreach (var id in ids)
|
||||
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.ChannelId == id));
|
||||
|
||||
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
|
||||
@ -151,6 +210,8 @@ namespace osu.Game.Overlays
|
||||
ListChannelsRequest req = new ListChannelsRequest();
|
||||
req.Success += delegate (List<Channel> channels)
|
||||
{
|
||||
Debug.Assert(careChannels.Count == 0);
|
||||
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
loading.FadeOut(100);
|
||||
|
@ -38,8 +38,9 @@ namespace osu.Game.Overlays
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.6f,
|
||||
},
|
||||
scrollContainer = new ScrollContainer()
|
||||
scrollContainer = new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
|
||||
Children = new[]
|
||||
{
|
||||
|
@ -89,7 +89,6 @@ namespace osu.Game.Overlays.Notifications
|
||||
IconContent = new Container
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Colour = Color4.DarkGray,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
},
|
||||
|
@ -1,7 +1,11 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
@ -14,5 +18,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
this.progressNotification = progressNotification;
|
||||
Icon = FontAwesome.fa_check;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconBackgound.ColourInfo = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
||||
}
|
||||
}
|
||||
}
|
@ -37,19 +37,21 @@ namespace osu.Game.Overlays.Notifications
|
||||
private SpriteText textDrawable;
|
||||
private TextAwesome iconDrawable;
|
||||
|
||||
protected Box IconBackgound;
|
||||
|
||||
public SimpleNotification()
|
||||
{
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
IconBackgound = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.5f))
|
||||
ColourInfo = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
|
||||
},
|
||||
iconDrawable = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Icon = icon ,
|
||||
Icon = icon,
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -74,6 +74,7 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
Content.Anchor = Anchor.CentreLeft;
|
||||
Content.Origin = Anchor.CentreLeft;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
|
||||
public AudioSample SampleClick, SampleHover;
|
||||
public SampleChannel SampleClick, SampleHover;
|
||||
|
||||
private Container backgroundContainer, colourContainer, glowContainer;
|
||||
private Box leftGlow, centerGlow, rightGlow;
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
private SpriteText tooltip1;
|
||||
private SpriteText tooltip2;
|
||||
protected FlowContainer Flow;
|
||||
private AudioSample sampleClick;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public ToolbarButton()
|
||||
{
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using System.Threading;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
@ -13,9 +13,9 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
|
||||
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
||||
{
|
||||
public virtual bool Equals(BackgroundMode other)
|
||||
public virtual bool Equals(BackgroundScreen other)
|
||||
{
|
||||
return other?.GetType() == GetType();
|
||||
}
|
||||
@ -37,21 +37,21 @@ namespace osu.Game.Screens
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public override bool Push(GameMode mode)
|
||||
public override bool Push(Screen screen)
|
||||
{
|
||||
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
|
||||
// once it's done.
|
||||
if (mode.LoadState == LoadState.NotLoaded)
|
||||
if (screen.LoadState == LoadState.NotLoaded)
|
||||
{
|
||||
mode.Preload(game, d => Push((BackgroundMode)d));
|
||||
screen.Preload(game, d => Push((BackgroundScreen)d));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make sure the in-progress loading is complete before pushing the GameMode.
|
||||
while (mode.LoadState < LoadState.Loaded)
|
||||
while (screen.LoadState < LoadState.Loaded)
|
||||
Thread.Sleep(1);
|
||||
|
||||
base.Push(mode);
|
||||
base.Push(screen);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Screens
|
||||
Content.Scale = new Vector2(1 + (x_movement_amount / DrawSize.X) * 2);
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
Content.FadeOut();
|
||||
Content.MoveToX(x_movement_amount);
|
||||
@ -73,13 +73,13 @@ namespace osu.Game.Screens
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.FadeOut(transition_length, EasingTypes.OutExpo);
|
||||
Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Screens
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
|
||||
base.OnResuming(last);
|
@ -9,7 +9,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundModeBeatmap : BackgroundMode
|
||||
public class BackgroundScreenBeatmap : BackgroundScreen
|
||||
{
|
||||
private Background background;
|
||||
|
||||
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
}
|
||||
|
||||
public BackgroundModeBeatmap(WorkingBeatmap beatmap)
|
||||
public BackgroundScreenBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
@ -66,9 +66,9 @@ namespace osu.Game.Screens.Backgrounds
|
||||
blurTarget = sigma;
|
||||
}
|
||||
|
||||
public override bool Equals(BackgroundMode other)
|
||||
public override bool Equals(BackgroundScreen other)
|
||||
{
|
||||
return base.Equals(other) && beatmap == ((BackgroundModeBeatmap)other).Beatmap;
|
||||
return base.Equals(other) && beatmap == ((BackgroundScreenBeatmap)other).Beatmap;
|
||||
}
|
||||
|
||||
class BeatmapBackground : Background
|
@ -5,19 +5,19 @@ using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundModeCustom : BackgroundMode
|
||||
public class BackgroundScreenCustom : BackgroundScreen
|
||||
{
|
||||
private readonly string textureName;
|
||||
|
||||
public BackgroundModeCustom(string textureName)
|
||||
public BackgroundScreenCustom(string textureName)
|
||||
{
|
||||
this.textureName = textureName;
|
||||
Add(new Background(textureName));
|
||||
}
|
||||
|
||||
public override bool Equals(BackgroundMode other)
|
||||
public override bool Equals(BackgroundScreen other)
|
||||
{
|
||||
return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
|
||||
return base.Equals(other) && textureName == ((BackgroundScreenCustom)other).textureName;
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,7 @@ using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundModeDefault : BackgroundMode
|
||||
public class BackgroundScreenDefault : BackgroundScreen
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BaseGame game)
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Screens.Backgrounds
|
||||
{
|
||||
public class BackgroundModeEmpty : BackgroundMode
|
||||
public class BackgroundScreenEmpty : BackgroundScreen
|
||||
{
|
||||
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Screens.Charts
|
||||
{
|
||||
class ChartInfo : GameModeWhiteBox
|
||||
class ChartInfo : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Charts
|
||||
{
|
||||
class ChartListing : GameModeWhiteBox
|
||||
class ChartListing : ScreenWhiteBox
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(ChartInfo)
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Screens.Direct
|
||||
{
|
||||
class OnlineListing : GameModeWhiteBox
|
||||
class OnlineListing : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
class Editor : GameModeWhiteBox
|
||||
class Editor : ScreenWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
|
||||
return base.OnExiting(next);
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -17,7 +17,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public class GameModeWhiteBox : OsuGameMode
|
||||
public class ScreenWhiteBox : OsuScreen
|
||||
{
|
||||
private BackButton popButton;
|
||||
|
||||
@ -29,9 +29,9 @@ namespace osu.Game.Screens
|
||||
private Container textContainer;
|
||||
private Box box;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg2");
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Screens
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
textContainer.MoveTo(new Vector2((DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Screens
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Screens
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Screens
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
}
|
||||
|
||||
public GameModeWhiteBox()
|
||||
public ScreenWhiteBox()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Screens
|
||||
BackgroundColour = getColourFor(t),
|
||||
Action = delegate
|
||||
{
|
||||
Push(Activator.CreateInstance(t) as GameMode);
|
||||
Push(Activator.CreateInstance(t) as Screen);
|
||||
}
|
||||
});
|
||||
}
|
28
osu.Game/Screens/Loader.cs
Normal file
28
osu.Game/Screens/Loader.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
class Loader : OsuScreen
|
||||
{
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
public Loader()
|
||||
{
|
||||
ValidForResume = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
if (game.IsDeployedBuild)
|
||||
new Disclaimer().Preload(game, d => Push((Screen)d));
|
||||
else
|
||||
new Intro().Preload(game, d => Push((Screen)d));
|
||||
}
|
||||
}
|
||||
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Screens.Menu
|
||||
private readonly float extraWidth;
|
||||
private Key triggerKey;
|
||||
private string text;
|
||||
private AudioSample sampleClick;
|
||||
private SampleChannel sampleClick;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos)
|
||||
{
|
||||
|
@ -32,8 +32,6 @@ namespace osu.Game.Screens.Menu
|
||||
public Action OnChart;
|
||||
public Action OnTest;
|
||||
|
||||
private AudioSample sampleOsuClick;
|
||||
|
||||
private Toolbar toolbar;
|
||||
|
||||
private FlowContainerWithOrigin buttonFlow;
|
||||
@ -122,7 +120,6 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuGame game = null)
|
||||
{
|
||||
sampleOsuClick = audio.Sample.Get(@"Menu/menuhit");
|
||||
toolbar = game?.Toolbar;
|
||||
}
|
||||
|
||||
@ -181,7 +178,6 @@ namespace osu.Game.Screens.Menu
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Initial:
|
||||
sampleOsuClick.Play();
|
||||
State = MenuState.TopLevel;
|
||||
return;
|
||||
case MenuState.TopLevel:
|
||||
@ -218,6 +214,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
toolbar?.Hide();
|
||||
|
||||
@ -233,6 +230,12 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
if (state == MenuState.Exit)
|
||||
{
|
||||
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
|
||||
osuLogo.FadeOut(EXIT_DELAY);
|
||||
}
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonArea.Flush(true);
|
||||
@ -276,21 +279,6 @@ namespace osu.Game.Screens.Menu
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.Exit:
|
||||
buttonArea.FadeOut(200);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
osuLogo.Delay(150);
|
||||
|
||||
osuLogo.ScaleTo(1f, EXIT_DELAY * 1.5f);
|
||||
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
|
||||
osuLogo.FadeOut(EXIT_DELAY);
|
||||
break;
|
||||
}
|
||||
|
||||
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
|
119
osu.Game/Screens/Menu/Disclaimer.cs
Normal file
119
osu.Game/Screens/Menu/Disclaimer.cs
Normal file
@ -0,0 +1,119 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
class Disclaimer : OsuScreen
|
||||
{
|
||||
private Intro intro;
|
||||
private TextAwesome icon;
|
||||
private Color4 iconColour;
|
||||
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
public Disclaimer()
|
||||
{
|
||||
ValidForResume = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Spacing = new Vector2(0, 2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Icon = FontAwesome.fa_warning,
|
||||
TextSize = 30,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 30,
|
||||
Text = "This is a development build",
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 20
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Don't expect shit to work perfectly as this is very much a work in progress."
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Don't report bugs because we are aware. Don't complain about missing features because we are adding them."
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Sit back and enjoy. Visit discord.gg/ppy if you want to help out!",
|
||||
Margin = new MarginPadding { Bottom = 20 },
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 12,
|
||||
Text = "oh and yes, you will get seizures.",
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game, OsuColour colours)
|
||||
{
|
||||
(intro = new Intro()).Preload(game);
|
||||
|
||||
iconColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Content.FadeInFromZero(500);
|
||||
|
||||
icon.Delay(1500);
|
||||
icon.FadeColour(iconColour, 200);
|
||||
|
||||
Delay(6000, true);
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
Delay(250);
|
||||
|
||||
Schedule(() => Push(intro));
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -14,7 +14,7 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
class Intro : OsuGameMode
|
||||
public class Intro : OsuScreen
|
||||
{
|
||||
private OsuLogo logo;
|
||||
|
||||
@ -24,13 +24,13 @@ namespace osu.Game.Screens.Menu
|
||||
internal bool DidLoadMenu;
|
||||
|
||||
MainMenu mainMenu;
|
||||
private AudioSample welcome;
|
||||
private AudioSample seeya;
|
||||
private AudioTrack bgm;
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
private Track bgm;
|
||||
|
||||
internal override bool ShowOverlays => (ParentGameMode as OsuGameMode)?.ShowOverlays ?? false;
|
||||
internal override bool ShowOverlays => false;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
|
||||
|
||||
public Intro()
|
||||
{
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Screens.Menu
|
||||
bgm.Looping = true;
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
@ -77,8 +77,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
bgm.Start();
|
||||
|
||||
mainMenu = new MainMenu();
|
||||
mainMenu.Preload(Game);
|
||||
(mainMenu = new MainMenu()).Preload(Game);
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
@ -95,24 +94,27 @@ namespace osu.Game.Screens.Menu
|
||||
logo.FadeIn(20000, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.FadeOut(300);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
//cancel exiting if we haven't loaded the menu yet.
|
||||
return !DidLoadMenu;
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
if (!(last is MainMenu))
|
||||
Content.FadeIn(300);
|
||||
|
||||
//we also handle the exit transition.
|
||||
seeya.Play();
|
||||
|
||||
double fadeOutTime = (last.LifetimeEnd - Time.Current) + 100;
|
||||
double fadeOutTime = 2000;
|
||||
|
||||
Scheduler.AddDelayed(Exit, fadeOutTime);
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.GameModes.Testing;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -16,20 +16,20 @@ using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class MainMenu : OsuGameMode
|
||||
public class MainMenu : OsuScreen
|
||||
{
|
||||
private ButtonSystem buttons;
|
||||
public override string Name => @"Main Menu";
|
||||
|
||||
internal override bool ShowOverlays => buttons.State != MenuState.Initial;
|
||||
|
||||
private BackgroundMode background;
|
||||
private BackgroundScreen background;
|
||||
|
||||
protected override BackgroundMode CreateBackground() => background;
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
public MainMenu()
|
||||
{
|
||||
background = new BackgroundModeDefault();
|
||||
background = new BackgroundScreenDefault();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -59,16 +59,15 @@ namespace osu.Game.Screens.Menu
|
||||
background.Preload(game);
|
||||
|
||||
buttons.OnSettings = game.ToggleOptions;
|
||||
|
||||
}
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
@ -80,7 +79,7 @@ namespace osu.Game.Screens.Menu
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
@ -92,10 +91,10 @@ namespace osu.Game.Screens.Menu
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(GameMode next)
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
buttons.State = MenuState.Exit;
|
||||
Content.FadeOut(ButtonSystem.EXIT_DELAY);
|
||||
Content.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user