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https://github.com/osukey/osukey.git
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Change signature to new event handler
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@ -227,15 +227,15 @@ namespace osu.Game.Overlays.Direct
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PreviewPlaying.ValueChanged += _ => updateStatusContainer();
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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updateStatusContainer();
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return base.OnHover(state);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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updateStatusContainer();
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}
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@ -10,7 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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@ -121,27 +121,27 @@ namespace osu.Game.Overlays.Direct
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}
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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if (FadePlayButton)
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PlayButton.FadeIn(120, Easing.InOutQuint);
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return base.OnHover(state);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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if (FadePlayButton && !PreviewPlaying)
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PlayButton.FadeOut(120, Easing.InOutQuint);
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(ClickEvent e)
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{
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ShowInformation();
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return true;
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@ -5,7 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -93,23 +93,23 @@ namespace osu.Game.Overlays.Direct
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hoverColour = colour.Yellow;
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(ClickEvent e)
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{
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Playing.Toggle();
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return true;
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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icon.FadeColour(hoverColour, 120, Easing.InOutQuint);
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return base.OnHover(state);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (!Playing.Value)
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icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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}
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private void playingStateChanged(bool playing)
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