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https://github.com/osukey/osukey.git
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Change signature to new event handler
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@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -246,7 +246,7 @@ namespace osu.Game.Screens.Multi.Components
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this.FadeInFromZero(transition_duration);
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}
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protected override bool OnClick(InputState state)
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protected override bool OnClick(ClickEvent e)
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{
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if (Enabled.Value)
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{
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@ -6,7 +6,7 @@ using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
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};
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}
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protected override void OnFocus(InputState state)
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protected override void OnFocus(FocusEvent e)
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{
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GetContainingInputManager().ChangeFocus(Filter.Search);
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}
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@ -8,8 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -151,28 +150,28 @@ namespace osu.Game.Screens.Multi.Screens.Match
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border.BorderColour = colours.Yellow;
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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border.FadeIn(transition_duration);
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return base.OnHover(state);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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border.FadeOut(transition_duration);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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bg.FadeTo(0.75f, 1000, Easing.Out);
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return base.OnMouseDown(state, args);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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bg.FadeTo(bg_opacity, transition_duration);
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return base.OnMouseUp(state, args);
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return base.OnMouseUp(e);
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}
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}
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}
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