Handle type/strength changes from samples changes

This commit is contained in:
Dean Herbert
2020-09-23 18:09:40 +09:00
parent 8f3eb9a422
commit 9a0e5ac154
5 changed files with 43 additions and 21 deletions

View File

@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
LoadSamples();
LoadSamples(false);
}
protected override void LoadAsyncComplete()
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
samplesBindable.CollectionChanged += (_, __) => LoadSamples();
samplesBindable.CollectionChanged += (_, __) => LoadSamples(true);
apply(HitObject);
}
@ -157,7 +157,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Idle, true);
}
protected virtual void LoadSamples()
/// <summary>
/// Called to perform sample-related logic.
/// </summary>
/// <param name="changed">True if triggered from a post-load change to samples.</param>
protected virtual void LoadSamples(bool changed)
{
if (Samples != null)
{