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https://github.com/osukey/osukey.git
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Move combo colours completely out of beatmap
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@ -12,7 +12,6 @@ using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Resources;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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@ -89,24 +88,6 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(2, difficulty.SliderTickRate);
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}
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[Test]
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public void TestDecodeColors()
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{
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var beatmap = decodeAsJson(normal);
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Color4[] expected =
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{
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new Color4(142, 199, 255, 255),
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new Color4(255, 128, 128, 255),
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new Color4(128, 255, 255, 255),
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new Color4(128, 255, 128, 255),
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new Color4(255, 187, 255, 255),
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new Color4(255, 177, 140, 255),
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};
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Assert.AreEqual(expected.Length, beatmap.ComboColours.Count);
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for (int i = 0; i < expected.Length; i++)
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Assert.AreEqual(expected[i], beatmap.ComboColours[i]);
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}
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[Test]
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public void TestDecodeHitObjects()
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{
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