Use IntervalList<double> for tracking break periods

This commit is contained in:
Salman Ahmed
2020-04-09 23:00:16 +03:00
parent 38ee5f3103
commit 9a29797a5b
3 changed files with 16 additions and 40 deletions

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
}
}
}