From 9a3fd8bcf1cc85a53ab5d363e2fedf69f69b46bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Mar 2017 14:37:00 +0900 Subject: [PATCH] Add readonly attributes. --- osu.Game.Modes.Taiko/UI/HitExplosion.cs | 4 ++-- osu.Game.Modes.Taiko/UI/InputDrum.cs | 8 ++++---- osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs | 14 +++++++------- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Modes.Taiko/UI/HitExplosion.cs b/osu.Game.Modes.Taiko/UI/HitExplosion.cs index c3059ef713..3aa7977617 100644 --- a/osu.Game.Modes.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Modes.Taiko/UI/HitExplosion.cs @@ -19,8 +19,8 @@ namespace osu.Game.Modes.Taiko.UI /// internal class HitExplosion : CircularContainer { - private TaikoJudgementInfo judgement; - private Box innerFill; + private readonly TaikoJudgementInfo judgement; + private readonly Box innerFill; public HitExplosion(TaikoJudgementInfo judgement) { diff --git a/osu.Game.Modes.Taiko/UI/InputDrum.cs b/osu.Game.Modes.Taiko/UI/InputDrum.cs index 580b67a03d..7582495145 100644 --- a/osu.Game.Modes.Taiko/UI/InputDrum.cs +++ b/osu.Game.Modes.Taiko/UI/InputDrum.cs @@ -62,10 +62,10 @@ namespace osu.Game.Modes.Taiko.UI /// public Key CentreKey; - private Sprite rim; - private Sprite rimHit; - private Sprite centre; - private Sprite centreHit; + private readonly Sprite rim; + private readonly Sprite rimHit; + private readonly Sprite centre; + private readonly Sprite centreHit; public TaikoHalfDrum(bool flipped) { diff --git a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs index 0ab31606eb..c92a2ae702 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs @@ -46,16 +46,16 @@ namespace osu.Game.Modes.Taiko.UI protected override Container Content => hitObjectContainer; - private Container hitExplosionContainer; + private readonly Container hitExplosionContainer; //private Container barLineContainer; - private Container judgementContainer; + private readonly Container judgementContainer; - private Container hitObjectContainer; + private readonly Container hitObjectContainer; //private Container topLevelHitContainer; - private Container leftBackgroundContainer; - private Container rightBackgroundContainer; - private Box leftBackground; - private Box rightBackground; + private readonly Container leftBackgroundContainer; + private readonly Container rightBackgroundContainer; + private readonly Box leftBackground; + private readonly Box rightBackground; public TaikoPlayfield() {