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Merge pull request #19534 from andy840119/fix-up-remaining-issue-in-the-mods
Update nullability specifications in osu!catch and osu!taiko mods
This commit is contained in:
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Catch.Mods
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public override float DefaultFlashlightSize => 350;
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public override float DefaultFlashlightSize => 350;
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protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield.AsNonNull());
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protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
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private CatchPlayfield? playfield;
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private CatchPlayfield playfield = null!;
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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{
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public override string Description => @"Use the mouse to control the catcher.";
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public override string Description => @"Use the mouse to control the catcher.";
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private DrawableRuleset<CatchHitObject>? drawableRuleset;
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private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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{
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@ -28,8 +27,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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public void ApplyToPlayer(Player player)
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public void ApplyToPlayer(Player player)
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{
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{
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Debug.Assert(drawableRuleset != null);
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if (!drawableRuleset.HasReplayLoaded.Value)
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if (!drawableRuleset.HasReplayLoaded.Value)
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drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
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drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -37,9 +36,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public override float DefaultFlashlightSize => 250;
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public override float DefaultFlashlightSize => 250;
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield.AsNonNull());
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
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private TaikoPlayfield? playfield;
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private TaikoPlayfield playfield = null!;
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public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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{
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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/// </summary>
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/// </summary>
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private const float fade_out_duration = 0.375f;
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private const float fade_out_duration = 0.375f;
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private DrawableTaikoRuleset? drawableRuleset;
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private DrawableTaikoRuleset drawableRuleset = null!;
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public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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{
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@ -45,8 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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{
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Debug.Assert(drawableRuleset != null);
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switch (hitObject)
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switch (hitObject)
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{
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{
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case DrawableDrumRollTick:
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case DrawableDrumRollTick:
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