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Revert unnecessary change
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Replays
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//a button is in a pressed state
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//a button is in a pressed state
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IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) &&
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IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) &&
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//the next frame is within an allowable time span
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//the next frame is within an allowable time span
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Math.Abs(CurrentTime - (NextFrame?.Time ?? 0)) <= sixty_frame_time * 1.2;
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Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= sixty_frame_time * 1.2;
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protected virtual bool IsImportant(TFrame frame) => false;
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protected virtual bool IsImportant(TFrame frame) => false;
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