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Fix connections hidden due to overlapping controlpoints
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@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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/// </summary>
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public class PathControlPointConnectionPiece : CompositeDrawable
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{
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public PathControlPoint ControlPoint;
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public readonly PathControlPoint ControlPoint;
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private readonly Path path;
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private readonly Slider slider;
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private readonly int controlPointIndex;
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private IBindable<Vector2> sliderPosition;
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private IBindable<int> pathVersion;
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public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
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public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
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{
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this.slider = slider;
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ControlPoint = controlPoint;
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this.controlPointIndex = controlPointIndex;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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ControlPoint = slider.Path.ControlPoints[controlPointIndex];
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InternalChild = path = new SmoothPath
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{
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Anchor = Anchor.Centre,
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@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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path.ClearVertices();
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int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
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if (index == 0 || index == slider.Path.ControlPoints.Count)
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int nextIndex = controlPointIndex + 1;
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if (nextIndex == 0 || nextIndex == slider.Path.ControlPoints.Count)
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return;
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path.AddVertex(Vector2.Zero);
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path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
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path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
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path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
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}
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