mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into muted-notification
This commit is contained in:
@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : AllPlayersTestScene
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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@ -21,7 +24,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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@ -29,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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@ -6,8 +6,6 @@ using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,9 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Array.Empty<Mod>();
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
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return new FailPlayer();
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}
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protected override void AddCheckSteps()
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@ -29,16 +25,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
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}
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private class FailPlayer : ReplayPlayer
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private class FailPlayer : TestPlayer
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{
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public FailPlayer(Score score)
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: base(score, false, false)
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public FailPlayer()
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: base(false, false)
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{
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}
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@ -14,6 +14,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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@ -47,9 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => player.AppliedResults.Clear());
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addSeekStep(0);
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AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
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}
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@ -90,6 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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@ -7,7 +7,6 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard rewindTestKeyCounterKeyboard;
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KeyCounterKeyboard testCounter;
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KeyCounterDisplay kc = new KeyCounterDisplay
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new KeyCounter[]
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{
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
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testCounter = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right),
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@ -44,10 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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Key key = (Key)((int)Key.A + RNG.Next(26));
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kc.Add(new KeyCounterKeyboard(key));
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});
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AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
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double time1 = 0;
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AddStep($"Press {testKey} key", () =>
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{
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@ -55,48 +53,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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time1 = Clock.CurrentTime;
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
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IFrameBasedClock oldClock = null;
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AddStep($"Rewind {testKey} counter once", () =>
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{
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oldClock = rewindTestKeyCounterKeyboard.Clock;
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rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
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});
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
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AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
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AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
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Add(kc);
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}
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private class FixedClock : IClock
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{
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private readonly double time;
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public FixedClock(double time)
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{
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this.time = time;
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}
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public double CurrentTime => time;
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public double Rate => 1;
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public bool IsRunning => false;
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}
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}
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}
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@ -26,12 +26,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new bool AllowFail => base.AllowFail;
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protected override bool PauseOnFocusLost => false;
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