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Make sure unimplemented auto mods aren't consumable
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch
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{
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@ -80,7 +81,7 @@ namespace osu.Game.Rulesets.Catch
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{
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModAutoplay<CatchHitObject>(),
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new ModCinema(),
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},
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},
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