Make sure unimplemented auto mods aren't consumable

This commit is contained in:
Dean Herbert
2018-01-12 14:26:23 +09:00
parent 057efa24c7
commit 9a77005d2e
2 changed files with 11 additions and 9 deletions

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch
{
@ -80,7 +81,7 @@ namespace osu.Game.Rulesets.Catch
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModAutoplay<CatchHitObject>(),
new ModCinema(),
},
},