Use BDL for top-level osu! DHOs

This commit is contained in:
smoogipoo
2020-11-05 13:51:46 +09:00
parent a386765a9d
commit 9a7fcadabc
14 changed files with 118 additions and 152 deletions

View File

@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
RotationTracker = new SpinnerRotationTracker(HitObject)
}
},
SpmCounter = new SpinnerSpmCounter
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = -120,
}
};
}
private Bindable<bool> isSpinning;
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
}
protected override void LoadComplete()
{
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
using (BeginDelayedSequence(HitObject.Duration, true))
this.FadeOut(160);
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
@ -173,13 +172,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
@ -193,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
get
{
if (Spinner.SpinsRequired == 0)
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
@ -208,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
@ -223,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
@ -275,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
}
wholeSpins++;