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Share logic with other rulesets (and make default)
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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@ -186,6 +187,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
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///
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/// By default this will fade in the object from zero with no duration.
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/// </summary>
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/// <remarks>
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/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
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@ -193,6 +196,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </remarks>
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protected virtual void UpdateInitialTransforms()
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{
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this.FadeInFromZero();
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}
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/// <summary>
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