move auto fade in to mod

This commit is contained in:
mcendu
2020-02-10 14:14:04 +08:00
parent 10a1948720
commit 9aa5db88d4
2 changed files with 10 additions and 5 deletions

View File

@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void Update()
{
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
if (!SpmCounter.IsPresent && (Disc.Tracking || !Disc.Enabled))
if (!SpmCounter.IsPresent && Disc.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
base.Update();