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move auto fade in to mod
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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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if (!SpmCounter.IsPresent && (Disc.Tracking || !Disc.Enabled))
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if (!SpmCounter.IsPresent && Disc.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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base.Update();
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