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Remove unnecessary time property
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@ -49,6 +49,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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public double BPM => 60000 / BeatLength;
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// Timing points are never redundant as they can change the time signature.
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public override bool IsRedundant(ControlPoint existing, double time) => false;
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public override bool IsRedundant(ControlPoint existing) => false;
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}
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}
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