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Merge branch 'master' into editor-new-beatmap
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@ -28,6 +28,7 @@ using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Users;
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using osu.Game.Skinning;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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@ -227,14 +228,15 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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public void Save(BeatmapInfo info, IBeatmap beatmapContent)
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/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
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public void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)
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{
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var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
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new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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