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Merge branch 'master' into editor-new-beatmap
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@ -113,9 +113,8 @@ namespace osu.Game.Screens.Edit
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return;
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}
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AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
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AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, Beatmap.Value.Skin));
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dependencies.CacheAs(editorBeatmap);
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changeHandler = new EditorChangeHandler(editorBeatmap);
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dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
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@ -418,7 +417,7 @@ namespace osu.Game.Screens.Edit
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beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
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// save the loaded beatmap's data stream.
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beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap);
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beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap, editorBeatmap.BeatmapSkin);
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}
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private void exportBeatmap()
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