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Merge pull request #19587 from peppy/adjust-hit-object-pooling
Adjust pooling to reduce stutters during gameplay on unique hit objects
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commit
9ac322d337
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
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connectionPool = new DrawablePool<FollowPointConnection>(10, 200),
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pointPool = new DrawablePool<FollowPoint>(50, 1000)
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pointPool = new DrawablePool<FollowPoint>(50, 1000)
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};
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};
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}
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}
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@ -11,9 +11,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -112,21 +114,36 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager config)
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private void load(OsuRulesetConfigManager config, IBeatmap beatmap)
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{
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{
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config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
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config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
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RegisterPool<HitCircle, DrawableHitCircle>(10, 100);
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var osuBeatmap = (OsuBeatmap)beatmap;
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RegisterPool<Slider, DrawableSlider>(10, 100);
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RegisterPool<HitCircle, DrawableHitCircle>(20, 100);
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RegisterPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
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RegisterPool<SliderTailCircle, DrawableSliderTail>(10, 100);
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// handle edge cases where a beatmap has a slider with many repeats.
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RegisterPool<SliderTick, DrawableSliderTick>(10, 100);
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int maxRepeatsOnOneSlider = 0;
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RegisterPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
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int maxTicksOnOneSlider = 0;
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if (osuBeatmap != null)
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{
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foreach (var slider in osuBeatmap.HitObjects.OfType<Slider>())
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{
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maxRepeatsOnOneSlider = Math.Max(maxRepeatsOnOneSlider, slider.RepeatCount);
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maxTicksOnOneSlider = Math.Max(maxTicksOnOneSlider, slider.NestedHitObjects.OfType<SliderTick>().Count());
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}
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}
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RegisterPool<Slider, DrawableSlider>(20, 100);
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RegisterPool<SliderHeadCircle, DrawableSliderHead>(20, 100);
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RegisterPool<SliderTailCircle, DrawableSliderTail>(20, 100);
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RegisterPool<SliderTick, DrawableSliderTick>(Math.Max(maxTicksOnOneSlider, 20), Math.Max(maxTicksOnOneSlider, 200));
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RegisterPool<SliderRepeat, DrawableSliderRepeat>(Math.Max(maxRepeatsOnOneSlider, 20), Math.Max(maxRepeatsOnOneSlider, 200));
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RegisterPool<Spinner, DrawableSpinner>(2, 20);
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RegisterPool<Spinner, DrawableSpinner>(2, 20);
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RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
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RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200);
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RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
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RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
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}
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}
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
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@ -173,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly Action<DrawableOsuJudgement> onLoaded;
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private readonly Action<DrawableOsuJudgement> onLoaded;
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public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
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public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
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: base(10)
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: base(20)
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{
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{
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this.result = result;
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this.result = result;
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this.onLoaded = onLoaded;
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this.onLoaded = onLoaded;
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