Add skin source fallback chain

This commit is contained in:
Dean Herbert
2018-03-20 16:26:36 +09:00
parent fd0391daf7
commit 9ad4e9284a
12 changed files with 142 additions and 23 deletions

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio;
using osu.Game.Graphics;
@ -19,7 +18,7 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
{
public abstract class DrawableHitObject : CompositeDrawable, IHasAccentColour
public abstract class DrawableHitObject : SkinReloadableDrawable, IHasAccentColour
{
public readonly HitObject HitObject;
@ -103,6 +102,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboIndex combo)
AccentColour = skin.GetComboColour(combo) ?? Color4.White;
}
protected override void LoadComplete()
{
base.LoadComplete();