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Add skin source fallback chain
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@ -4,19 +4,26 @@
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable
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public abstract class Skin : IDisposable, ISkinSource
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{
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public readonly SkinInfo SkinInfo;
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public virtual SkinConfiguration Configuration { get; protected set; }
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public event Action SourceChanged;
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public abstract Drawable GetDrawableComponent(string componentName);
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public abstract SampleChannel GetSample(string sampleName);
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public virtual Color4? GetComboColour(IHasComboIndex comboObject) =>
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Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[comboObject.ComboIndex % Configuration.ComboColours.Count];
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protected Skin(SkinInfo skin)
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{
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SkinInfo = skin;
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