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Add skin source fallback chain
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@ -40,7 +40,7 @@ namespace osu.Game.Skinning
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RelativeSizeAxes = Axes.Both;
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}
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protected override void SkinChanged(Skin skin, bool allowFallback)
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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var drawable = skin.GetDrawableComponent(componentName);
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if (drawable != null)
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