mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
add sfx for results screen + sound design tool
This commit is contained in:
@ -3,13 +3,18 @@
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -79,14 +84,69 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private Container<RankBadge> badges;
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private RankText rankText;
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public AccuracyCircle(ScoreInfo score)
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private DrawableSample scoreTickSound;
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private DrawableSample badgeTickSound;
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private DrawableSample badgeMaxSound;
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private DrawableSample swooshUpSound;
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private DrawableSample rankDImpactSound;
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private DrawableSample rankBImpactSound;
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private DrawableSample rankCImpactSound;
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private DrawableSample rankAImpactSound;
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private DrawableSample rankSImpactSound;
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private DrawableSample rankSSImpactSound;
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private DrawableSample rankDApplauseSound;
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private DrawableSample rankBApplauseSound;
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private DrawableSample rankCApplauseSound;
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private DrawableSample rankAApplauseSound;
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private DrawableSample rankSApplauseSound;
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private DrawableSample rankSSApplauseSound;
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private Bindable<double> tickPlaybackRate = new Bindable<double>();
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private double lastTickPlaybackTime;
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private bool isTicking;
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private AudioManager audioManager;
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public AccuracyCircleAudioSettings AudioSettings = new AccuracyCircleAudioSettings();
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private readonly bool withFlair;
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public AccuracyCircle(ScoreInfo score, bool withFlair)
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{
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this.score = score;
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this.withFlair = withFlair;
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}
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public void BindAudioSettings(AccuracyCircleAudioSettings audioSettings)
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{
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foreach (var (_, prop) in audioSettings.GetSettingsSourceProperties())
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{
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var targetBindable = (IBindable)prop.GetValue(AudioSettings);
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var sourceBindable = (IBindable)prop.GetValue(audioSettings);
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targetBindable?.BindTo(sourceBindable);
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}
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}
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private void loadSample(ref DrawableSample target, string sampleName, [CanBeNull] BindableDouble volumeBindable = null)
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{
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if (IsDisposed) return;
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target?.Expire();
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AddInternal(target = new DrawableSample(audioManager.Samples.Get($"Results/{sampleName}"))
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{
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Frequency = { Value = 1.0 }
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});
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if (volumeBindable != null)
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target.Volume.BindTarget = volumeBindable;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, GameHost host)
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{
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audioManager = audio;
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InternalChildren = new Drawable[]
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{
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new SmoothCircularProgress
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@ -204,6 +264,35 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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},
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rankText = new RankText(score.Rank)
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};
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if (withFlair)
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{
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tickPlaybackRate = new Bindable<double>(AudioSettings.TickDebounceStart.Value);
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// score ticks
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AudioSettings.TickSampleName.BindValueChanged(sample => loadSample(ref scoreTickSound, sample.NewValue), true);
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AudioSettings.SwooshSampleName.BindValueChanged(sample => loadSample(ref swooshUpSound, sample.NewValue, AudioSettings.SwooshVolume), true);
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// badge sounds
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AudioSettings.BadgeSampleName.BindValueChanged(sample => loadSample(ref badgeTickSound, sample.NewValue, AudioSettings.BadgeDinkVolume), true);
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AudioSettings.BadgeMaxSampleName.BindValueChanged(sample => loadSample(ref badgeMaxSound, sample.NewValue, AudioSettings.BadgeDinkVolume), true);
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// impacts
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AudioSettings.ImpactGradeDSampleName.BindValueChanged(sample => loadSample(ref rankDImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeCSampleName.BindValueChanged(sample => loadSample(ref rankCImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeBSampleName.BindValueChanged(sample => loadSample(ref rankBImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeASampleName.BindValueChanged(sample => loadSample(ref rankAImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeSSampleName.BindValueChanged(sample => loadSample(ref rankSImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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AudioSettings.ImpactGradeSSSampleName.BindValueChanged(sample => loadSample(ref rankSSImpactSound, sample.NewValue, AudioSettings.ImpactVolume), true);
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// applause
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AudioSettings.ApplauseGradeDSampleName.BindValueChanged(sample => loadSample(ref rankDApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeCSampleName.BindValueChanged(sample => loadSample(ref rankCApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeBSampleName.BindValueChanged(sample => loadSample(ref rankBApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeASampleName.BindValueChanged(sample => loadSample(ref rankAApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeSSampleName.BindValueChanged(sample => loadSample(ref rankSApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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AudioSettings.ApplauseGradeSSSampleName.BindValueChanged(sample => loadSample(ref rankSSApplauseSound, sample.NewValue, AudioSettings.ApplauseVolume), true);
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}
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}
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private ScoreRank getRank(ScoreRank rank)
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@ -214,12 +303,29 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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return rank;
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}
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protected override void Update()
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{
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base.Update();
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if (!AudioSettings.PlayTicks.Value || !isTicking) return;
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bool enoughTimePassedSinceLastPlayback = Clock.CurrentTime - lastTickPlaybackTime >= tickPlaybackRate.Value;
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if (!enoughTimePassedSinceLastPlayback) return;
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scoreTickSound?.Play();
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lastTickPlaybackTime = Clock.CurrentTime;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
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if (AudioSettings.PlaySwooshSound.Value)
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this.Delay(AudioSettings.SwooshPreDelay.Value).Schedule(() => swooshUpSound?.Play());
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using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY, true))
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innerMask.FillTo(1f, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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@ -229,6 +335,22 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
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if (AudioSettings.PlayTicks.Value)
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{
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scoreTickSound?.FrequencyTo(1 + (targetAccuracy * AudioSettings.TickPitchFactor.Value), ACCURACY_TRANSFORM_DURATION, AudioSettings.TickPitchEasing.Value);
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scoreTickSound?.VolumeTo(AudioSettings.TickVolumeStart.Value).Then().VolumeTo(AudioSettings.TickVolumeEnd.Value, ACCURACY_TRANSFORM_DURATION, AudioSettings.TickVolumeEasing.Value);
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this.TransformBindableTo(tickPlaybackRate, AudioSettings.TickDebounceEnd.Value, ACCURACY_TRANSFORM_DURATION, AudioSettings.TickRateEasing.Value);
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}
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Schedule(() =>
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{
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if (!AudioSettings.PlayTicks.Value) return;
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isTicking = true;
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});
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int badgeNum = 0;
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foreach (var badge in badges)
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{
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if (badge.Accuracy > score.Accuracy)
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@ -237,12 +359,100 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true))
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{
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badge.Appear();
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Schedule(() =>
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{
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if (badgeTickSound == null || badgeMaxSound == null || !AudioSettings.PlayBadgeSounds.Value) return;
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if (badgeNum < (badges.Count - 1))
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{
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badgeTickSound.Frequency.Value = 1 + (badgeNum++ * 0.05);
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badgeTickSound?.Play();
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}
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else
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{
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badgeMaxSound.Frequency.Value = 1 + (badgeNum++ * 0.05);
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badgeMaxSound?.Play();
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isTicking = false;
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}
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});
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}
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}
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using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true))
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{
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rankText.Appear();
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Schedule(() =>
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{
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isTicking = false;
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if (!AudioSettings.PlayImpact.Value) return;
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankDImpactSound?.Play();
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break;
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case ScoreRank.C:
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rankCImpactSound?.Play();
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break;
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case ScoreRank.B:
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rankBImpactSound?.Play();
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break;
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case ScoreRank.A:
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rankAImpactSound?.Play();
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankSImpactSound?.Play();
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankSSImpactSound?.Play();
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break;
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}
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});
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using (BeginDelayedSequence(AudioSettings.ApplauseDelay.Value))
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{
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if (!AudioSettings.PlayApplause.Value) return;
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Schedule(() =>
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{
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switch (score.Rank)
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{
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case ScoreRank.D:
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rankDApplauseSound?.Play();
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break;
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case ScoreRank.C:
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rankCApplauseSound?.Play();
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break;
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case ScoreRank.B:
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rankBApplauseSound?.Play();
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break;
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case ScoreRank.A:
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rankAApplauseSound?.Play();
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break;
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case ScoreRank.S:
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case ScoreRank.SH:
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rankSApplauseSound?.Play();
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break;
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case ScoreRank.X:
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case ScoreRank.XH:
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rankSSApplauseSound?.Play();
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break;
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}
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});
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}
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}
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}
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}
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@ -266,4 +476,164 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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return test;
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}
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}
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public class AccuracyCircleAudioSettings
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{
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[SettingSource("setting")]
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public Bindable<bool> PlayTicks { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> TickSampleName { get; } = new Bindable<string>("badge-dink-2");
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[SettingSource("setting")]
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public Bindable<bool> PlayBadgeSounds { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> BadgeSampleName { get; } = new Bindable<string>("badge-dink-3");
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[SettingSource("setting")]
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public Bindable<string> BadgeMaxSampleName { get; } = new Bindable<string>("badge-dink-8");
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[SettingSource("setting")]
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public Bindable<bool> PlaySwooshSound { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> SwooshSampleName { get; } = new Bindable<string>("swoosh-up-2");
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[SettingSource("setting")]
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public Bindable<bool> PlayImpact { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeDSampleName { get; } = new Bindable<string>("rank-impact-d-1");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeCSampleName { get; } = new Bindable<string>("rank-impact-c-3");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeBSampleName { get; } = new Bindable<string>("rank-impact-b-3");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeASampleName { get; } = new Bindable<string>("rank-impact-a-3");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeSSampleName { get; } = new Bindable<string>("rank-impact-s-3");
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[SettingSource("setting")]
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public Bindable<string> ImpactGradeSSSampleName { get; } = new Bindable<string>("rank-impact-s-3");
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[SettingSource("setting")]
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public Bindable<bool> PlayApplause { get; } = new Bindable<bool>(true);
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[SettingSource("setting")]
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public BindableDouble ApplauseVolume { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble ApplauseDelay { get; } = new BindableDouble(545)
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{
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MinValue = 0,
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MaxValue = 10000,
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Precision = 1,
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};
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeDSampleName { get; } = new Bindable<string>("rank-applause-d-1");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeCSampleName { get; } = new Bindable<string>("rank-applause-c-1");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeBSampleName { get; } = new Bindable<string>("rank-applause-b-1");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeASampleName { get; } = new Bindable<string>("rank-applause-a-1");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeSSampleName { get; } = new Bindable<string>("rank-applause-s-1");
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[SettingSource("setting")]
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public Bindable<string> ApplauseGradeSSSampleName { get; } = new Bindable<string>("rank-applause-s-1");
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[SettingSource("setting")]
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public BindableDouble TickPitchFactor { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 3,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble TickDebounceStart { get; } = new BindableDouble(10)
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{
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MinValue = 1,
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MaxValue = 100,
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};
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[SettingSource("setting")]
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public BindableDouble TickDebounceEnd { get; } = new BindableDouble(400)
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{
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MinValue = 100,
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MaxValue = 1000,
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};
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[SettingSource("setting")]
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public BindableDouble SwooshPreDelay { get; } = new BindableDouble(450)
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{
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MinValue = -1000,
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MaxValue = 1000,
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};
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[SettingSource("setting")]
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public Bindable<Easing> TickRateEasing { get; } = new Bindable<Easing>(Easing.None);
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[SettingSource("setting")]
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public Bindable<Easing> TickPitchEasing { get; } = new Bindable<Easing>(Easing.None);
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[SettingSource("setting")]
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public Bindable<Easing> TickVolumeEasing { get; } = new Bindable<Easing>(Easing.OutSine);
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[SettingSource("setting")]
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public BindableDouble TickVolumeStart { get; } = new BindableDouble(0.6)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble TickVolumeEnd { get; } = new BindableDouble(1.0)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble ImpactVolume { get; } = new BindableDouble(1.0)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble BadgeDinkVolume { get; } = new BindableDouble(0.5)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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[SettingSource("setting")]
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public BindableDouble SwooshVolume { get; } = new BindableDouble(0.5)
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{
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MinValue = 0,
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MaxValue = 1,
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Precision = 0.1,
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};
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}
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}
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